X-Kaliber 2097
| X-Kaliber 2097 | |
|---|---|
North American cover art | |
| Developers | Fupac Winds |
| Publishers | |
| Directors | Naoki Morishima Nobuyuki Hakamada |
| Producers | Takahiko Nagashima Yoshihiko Ohashi Katsuhiko Umeki |
| Designer | Eiji Koyama |
| Programmer | Satoshi Fujishima |
| Composers |
|
| Platform | Super NES |
| Release | |
| Genre | Platform |
| Mode | Single-player |
X-Kaliber 2097[a] is a 1994 action game published by Activision for the Super Nintendo Entertainment System.[1] It was co-developed by the Japanese studios Fupac and Winds.
The game takes place in the near-anarchic future of the year 2097, in which the world's economy has been devastated, governments have collapsed, and organized crime has gained dramatic influence. In X-Kaliber 2097, the player guides a swordsman named Slash through a side-scrolling environment. Boss encounters take place as one-on-one matches in the style of versus fighting games.
Soundtrack
X-Kaliber 2097's American soundtrack features tracks by electronic/industrial music group Psykosonik and arranged for Activision by Ali Lexa. Psykosonik's soundtrack became a prominent part of the game's marketing, and was often plugged in marketing blurbs.[2] The soundtrack is also mentioned on the game packaging, and has its own section in the game manual.
The Japanese version features music by Hitoshi Sakimoto and Hayato Matsuo, as well as a completely different storyline and script (with different names for every character) compared to the ones that were given in the English localization of the game.
Reception
| Publication | Score |
|---|---|
| AllGame | 3.5/5[3] |
| Electronic Gaming Monthly | 7/10, 7/10, 6/10, 6/10, 6/10[4] |
| Game Players | 77%[5] |
| Hyper | 70%[6] |
| Super Play | 68%[7] |
| Total! | (UK) 71%[8] (DE) 5[9] |
| Games World | 41/100[10] |
| Super Action | 82%[11] |
| Super Gamer | 74/100[12] |
| VideoGames | 5/10[13] |
X-Kaliber 2097 received a 19.7/30 score in a readers' poll conducted by Super Famicom Magazine.[14] The game also garnered average reviews.[15][16]
Notes
References
- ^ "Nintendo" (PDF). Official release dates. Archived from the original (PDF) on July 18, 2006. Retrieved 2006-06-15.
- ^ "X-Kaliber 2097". rottentomatoes.com game info. Retrieved 2006-06-16.
- ^ Weiss, Brett Alan (1998). "X-Kaliber 2097 - Review". AllGame. All Media Network. Archived from the original on 2014-11-14. Retrieved 2025-07-24.
- ^ Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken; Weigand, Mike (February 1994). "Review Crew - Major Mike's Game Roundup: X-Kaliber 2097". Electronic Gaming Monthly. No. 55. Sendai Publishing. p. 36.
- ^ Lundrigan, Erik (March 1994). "Review: X-Kaliber 2097". Game Players. Vol. 7, no. 3. GP Publications. p. 44.
- ^ Humphreys, Andrew (May 1994). "Review: X-Kaliber 2097". Hyper. No. 6. nextmedia. pp. 54–55.
- ^ Mott, Tony (June 1994). "Import Review: X-Kaliber 2097". Super Play. No. 20. Future Publishing. pp. 40–41.
- ^ Bilson, Josse (June 1994). "SNES Reviews: X-Kaliber 2097". Total!. No. 30. United Kingdom: Future Publishing. pp. 40–41.
- ^ Koczy, Michael (January 1995). "SNES Test: X-Kaliber 2097". Total! (in German). No. 20. Germany: MVL Verlag. p. 39.
- ^ "4-Play Reviews: X-Kalibur 2097". Games World. No. 2. Paragon Publishing. August 1994. p. 21.
- ^ Sharples, Jay (June 1994). "Import Review: X-Kaliber 2097". Super Action. No. 22. Europress. pp. 20–21.
- ^ Butt, Ryan; Pullin, Keith (September 1994). "Super NES Review: X-Kaliber 2097". Super Gamer. No. 6. Paragon Publishing. p. 43.
- ^ Burke, Kevin (March 1994). "Reviews: X-Kaliber 2097". VideoGames - The Ultimate Gaming Magazine. No. 62. Larry Flynt Publications. p. 65.
- ^ "超絶 大技林 '98年春版". PlayStation Magazine (Special) (in Japanese). Vol. 42. Tokuma Shoten Intermedia. April 15, 1998. p. 306.
- ^ Captain Squideo (March 1994). "ProReview: X-Kaliber 2097". GamePro. No. 56. IDG. p. 72.
- ^ "Now Playing: X-Kaliber". Nintendo Power. Vol. 59. Nintendo of America. April 1994. pp. 103, 107.