Wumpus world
Wumpus world is a simple world use in artificial intelligence for which to represent knowledge and to reason. Wumpus world was introduced by Michael Genesereth, and is discussed in the Russell-Norvig Artificial Intelligence book Artificial Intelligence: A Modern Approach.[1] Wumpus World is loosely inspired by the 1972 video game Hunt the Wumpus.
Problem description
In Artificial Intelligence: A Modern Approach, the wumpus world features a 4x4 grid, containing a monster called a wumpus, multiple bottomless pits and hidden gold. The agent starts at (1,1) and has to find the gold and return to the starting position. The agent loses 1 point for every move and gains 1000 points for bringing the gold to the starting position. The agent can sense pits by a breeze, stench indicates a wumpus, and sparkle indicates gold. The wumpus can be killed by an arrow but costs 10 points.
See Also
References
- ^ Russell, Stuart J.; Norvig, Peter (2016). Artificial intelligence: a modern approach. Prentice Hall series in artificial intelligence. Ernest Davis, Douglas Edwards (3rd ed.). Boston Columbus Indianapolis New York San Francisco Upper Saddle River Amsterdam Cape Town Dubai London Madrid Milan Munich Paris Montreal Toronto Delhi Mexico City Sao Paulo Sydney Hong Kong Seoul Singapore Taipei Tokyo: Pearson. ISBN 978-0-13-604259-4.