Tokuro Fujiwara

Tokuro Fujiwara
藤原 得郎
Born (1961-04-07) April 7, 1961
Japan
Alma materOsaka Designers' College
OccupationsVideo game designer, director, producer
Years active1982–present
Employer(s)Konami (1982–1983)
Capcom (1983–1996)
Whoopee Camp (1996–2000)
Known for

Tokuro Fujiwara (藤原 得郎, Fujiwara Tokurō; born April 7, 1961),[1] sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many 1980s and 1990s Capcom video games. He is notorious for making his titles difficult for the average video game player and strict personality among peers. IGN listed Fujiwara at number 13 in its "Top 100 Game Creators of All Time" list.[2]

Career

Capcom

Fujiwara directed early Capcom titles such as the run-and-gun shooter Commando (1985), the platformers Ghosts 'n Goblins (1985) and Bionic Commando (1987), and the survival horror game Sweet Home (1989). He was also a main producer for the Mega Man series and worked on the CP System arcade game Strider (1989). He also conceived of Resident Evil as a remake of his earlier game Sweet Home and worked on the game as general producer.[3][4][5][6]

Whoopee Camp

Fujiwara left Capcom in 1996 to form his own studio, Whoopee Camp. He was joined at the new company by Harumi Fujita, who had composed music for his games at Capcom in the 1980s and 1990s.[7] The studio was short lived, producing only Tomba and Tomba! 2: The Evil Swine Return before its closure in 2000. The company had been developing the PlayStation 2 title Extermination before its closure.[8]

Later work

Fujiwara worked as a consultant on Extermination (2001). The game was being developed in the same building as Whoopee Camp's office at the time.[9] Fujiwara has occasionally used the Whoopee Camp name since for his projects including Ghosts 'n Goblins Resurrection (2021),[10] and Tomba: Special Edition (2024).

Works

Year Game Role
1982 Pooyan Game and graphic designer
1983 Roc 'N Rope
1984 Vulgus
Pirate Ship Higemaru
1985 Commando
Ghosts 'n Goblins
1986 The Speed Rumbler Game designer
1987 Bionic Commando (Arcade) Director, game designer
Tiger Road
1988 Bionic Commando (NES)[3]
Ghouls 'n Ghosts Game designer
Mega Man 2 Producer
1989 Strider Advisor
Destiny of an Emperor Producer
Willow (NES)
Marusa no Onna Director
DuckTales Producer
Sweet Home Director
1990 Gargoyle's Quest Producer
Chip 'n Dale Rescue Rangers Advisor
Adventures in the Magic Kingdom Producer
Street Fighter 2010: The Final Fight
Little Nemo: The Dream Master
Mega Man 3
1991 Tenchi wo Kurau II: Shokatsu Kōmei Den Director
The Little Mermaid Advisor
Super Ghouls 'n Ghosts Producer
Mega Man 4
TaleSpin Advisor
1992 Capcom's Gold Medal Challenge '92 Producer
Darkwing Duck Advisor
Gargoyle's Quest II Producer
The Magical Quest Starring Mickey Mouse Advisor
Mega Man 5 Producer
1993 Breath of Fire
DuckTales 2 Advisor
Final Fight 2 Producer
Goof Troop Advisor
Mega Man 6 Producer
Disney's Aladdin Advisor
Chip 'n Dale Rescue Rangers 2
Mega Man X Producer
1994 Mega Man Soccer
The Great Circus Mystery Starring Mickey & Minnie Advisor
Demon's Crest Producer
X-Men: Mutant Apocalypse
Breath of Fire II
Mega Man X2
1995 Mega Man 7
Mega Man X3
Disney's Magical Quest 3 Starring Mickey & Donald Advisor
Final Fight 3 Producer
1996 Resident Evil General producer
1997 Tomba! Director, producer, art director
1999 Tomba! 2: The Evil Swine Return Chief producer, game designer
2001 Extermination Executive producer
2003 Hungry Ghosts Director, executive producer
2006 Ultimate Ghosts 'n Goblins Director, planning
2008 Bionic Commando Rearmed Consultant
2009 MadWorld Original game design
2021 Ghosts 'n Goblins Resurrection Director, game designer

Interviews

Notes

  1. ^ ゲームセンターCX COMPLETE. Ohta Publishing. 2009. ISBN 978-4-7783-1180-3. 和書.
  2. ^ 13. Tokuro Fujiwara Archived 2016-09-22 at the Wayback Machine, Top 100 Game Creators of All Time, IGN
  3. ^ a b The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara Interview Archived 2018-03-07 at the Wayback Machine, CONTINUE, Vol. 12, 2003
  4. ^ "Resident Evil Was Originally Planned for SNES". 6 December 2017.
  5. ^ "Capcom says Resident Evil was initially in development for SNES". 4 December 2017.
  6. ^ "Resident Evil, and its roots as a SNES game". 5 December 2017.
  7. ^ "Run It Back: Tomba!". SUPERJUMP. 2 September 2023.
  8. ^ IGN staff (November 29, 2000). "New Game from Whoopee Camp?". IGN. Ziff Davis. Archived from the original on April 26, 2018. Retrieved April 20, 2018.
  9. ^ "There's Something About SWERY".
  10. ^ "Ghosts 'n Goblins Resurrected interview: Tokuro Fujiwara on his return to the series". Shacknews. 26 January 2021.

References

  1. ^ SCEI (1998). "Deep Space Establishment" (PDF). Archived from the original (PDF) on July 27, 2004. Retrieved June 21, 2007.
  2. ^ ASOB book. "Biohazard World of Shinji Mikami". Retrieved June 21, 2007.
  3. ^ Nes Gbgg. "Tokuro Fujiwara Profile". Archived from the original on October 25, 2012. Retrieved March 16, 2009.
  4. ^ Polygon (21 January 2019). "How Resident Evil 2 fell apart, then became one of Capcom's biggest hits". Polygon. Retrieved December 20, 2022.