WASABI architecture
| WASABI Affect Simulation Architecture | |
|---|---|
| Developer | Christian Becker-Asano |
| Initial release | 2011 |
| Written in | C++, Qt |
| Available in | English |
| Type | Scientific computing |
| License | LGPL |
| Website | www |
The WASABI architecture is an approach for simulating emotions for human computer interation[1], especially embodied agents and social robots.[2] It is motivated by Affective Computing in that it tries to simulate human affect.[3]
WASABI was also implemented as open-source simulation software. It provides a graphical user interface based on Qt.
References
- ^ Becker-Asano, Christian. "WASABI for affect simulation in human-computer interaction - Architecture description and example applications" (PDF). Becker-Asano.de.
- ^ Becker-Asano, Christian; Wachsmuth, Ipke (January 2010). "Affective computing with primary and secondary emotions in a virtual human" (PDF). Autonomous Agents and Multi-Agent Systems. 20 (1): 32–49. doi:10.1007/s10458-009-9094-9.
- ^ Becker-Asano, Christian (2008). WASABI: affect simulation for agents with believable interactivity (PDF). Heidelberg: Akademische Verl.-Ges. Aka. ISBN 978-1-58603-911-0.
- Becker-Asano, Christian; Wachsmuth, Ipke (2010). Blueprint for affective computing: a sourcebook (PDF). Oxford ; New York: Oxford University Press. pp. 179–193. ISBN 0199566704.