WASABI architecture

WASABI Affect Simulation Architecture
DeveloperChristian Becker-Asano
Initial release2011
Written inC++, Qt
Available inEnglish
TypeScientific computing
LicenseLGPL
Websitewww.becker-asano.de/index.php/research/wasabi

The WASABI architecture is an approach for simulating emotions for human computer interation[1], especially embodied agents and social robots.[2] It is motivated by Affective Computing in that it tries to simulate human affect.[3]

WASABI was also implemented as open-source simulation software. It provides a graphical user interface based on Qt.

References

  1. ^ Becker-Asano, Christian. "WASABI for affect simulation in human-computer interaction - Architecture description and example applications" (PDF). Becker-Asano.de.
  2. ^ Becker-Asano, Christian; Wachsmuth, Ipke (January 2010). "Affective computing with primary and secondary emotions in a virtual human" (PDF). Autonomous Agents and Multi-Agent Systems. 20 (1): 32–49. doi:10.1007/s10458-009-9094-9.
  3. ^ Becker-Asano, Christian (2008). WASABI: affect simulation for agents with believable interactivity (PDF). Heidelberg: Akademische Verl.-Ges. Aka. ISBN 978-1-58603-911-0.