2020 in video games

In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boom for the industry as people turned to gaming as a means to pass the time. The industry also reacted to various political/cultural events.

Mobile gaming continued its growth as a major platform for video gaming; as part of this, Epic Games initiated the Epic Games v. Apple lawsuit over mobile app store revenue cut policies. Major planned acquisitions included Xbox Game Studios' acquisition of ZeniMax Media and its subsidiaries, and Electronic Arts outbidding Take-Two Interactive for Codemasters.[1]

Series with new installments include Animal Crossing, Assassin's Creed, Bloodstained, Bomberman, Call of Duty, Cook, Serve, Delicious!, Cookie Run, Crash Bandicoot, Danganronpa, Deadly Premonition, Dirt, Doom, Dragon Ball, Dragon Quest, Final Fantasy, Granblue Fantasy, Half-Life, Kingdom Hearts, Kirby, The Last of Us, The Legend of Zelda, Mafia, Mana, Medal of Honor, Megami Tensei, Microsoft Flight Simulator, Minecraft, MLB: The Show, Mystery Dungeon, Nioh, Oddworld, One Piece, Ori, Paper Mario, Persona, Project CARS, Resident Evil, Rune Factory, Serious Sam, Shantae, Spelunky, Spider-Man, Star Wars, Streets of Rage, Super Mario, Tom Clancy's Rainbow Six, Tony Hawk's Pro Skater, Total War, Trails, Vampire: The Masquerade, Wasteland, Watch Dogs, Windjammers, Yakuza, Command and Conquer, and Zombie Army.

Financial performance

The global market for video games based on 2020 revenues was estimated to exceed $179.7 billion according to the International Data Corporation; the growth of 20% over 2019 revenues is attributes to the surge in spending in video games from the COVID-19 pandemic along with the releases of the new consoles.[2]

SuperData Research estimated the global video game market grew by 12% in 2020 to a total $139.9 billion in revenues. Mobile games accounted for over $73.8 billion or 58% of the market, with computer games at $33.1 billion and console games at $19.7 billion. Virtual and augmented reality had about $6.7 billion, while video gaming content such as online streamers generated an additional $9.3 billion.[3][4]

Newzoo estimated the global market for video games in 2020 was $177.8 billion, a 23.1% increase from 2019, buoyed by the COVID-19 pandemic. As a result, Newzoo anticipated that the 2021 market will see a small decline as the world recovers from COVID-19 and spending on video games slows down, but otherwise the industry would remain on track to break $200 billion in revenue by 2023.[5]

According to PricewaterhouseCoopers, while the overall global entertainment and media market dropped by 3.8% during 2020, the video game market grew by 10% over the year, due to the use of video games to help with social distancing during COVID-19 lockdowns.[6]

Largest markets

According to market research firm Newzoo, the following countries were the largest video game markets in 2020.[7]

Rank Country Revenue
1 China $45,642,000,000
2 United States $39,065,000,000
3 Japan $20,763,000,000
4 South Korea $7,530,000,000
5 Germany $5,702,000,000
6 United Kingdom $5,117,000,000
7 France $4,024,000,000
8 Canada $3,551,000,000
9 Italy $3,205,000,000
10 Brazil $2,288,000,000

Highest-grossing games

The following are the top ten highest-grossing video games of 2020. Each of the top ten titles grossed more than $1 billion, while the top four grossed more than $2 billion each.[3][8] The majority of the top ten titles are published by Asian companies, including three from Chinese conglomerate Tencent which holds the top two spots.[3]

Rank Game Revenue Publisher(s) Genre(s) Business model Ref.
1 PlayerUnknown's Battlegrounds (PUBG) $2,824,000,000 Tencent / Bluehole Battle royale Free-to-play / buy-to-play [a]
2 Honor of Kings / Arena of Valor $2,564,000,000 Tencent MOBA Free-to-play [b]
3 Roblox $2,290,000,000 Roblox Corporation GCS, MMO Free-to-play [3]
4 Garena Free Fire $2,130,000,000 Garena Battle royale
5 Animal Crossing: New Horizons $2,000,000,000 Nintendo Social sim Buy-to-play [12]
6 Pokémon Go $1,920,000,000 Niantic / Nintendo AR Free-to-play [3]
7 Call of Duty: Modern Warfare / Warzone $1,913,000,000 Activision (Activision Blizzard) FPS, Battle royale Buy-to-play / free-to-play
8 League of Legends $1,750,000,000 Riot Games / Tencent MOBA Free-to-play
9 Candy Crush Saga $1,660,000,000 King (Activision Blizzard) Puzzle
10 AFK Arena $1,450,000,000 Lilith Games RPG

Highest-grossing free-to-play games

The following titles were the top ten highest-grossing free-to-play games in 2020. Three of the top ten free-to-play titles are published by Tencent, which holds the top two spots.[3]

Rank Game Revenue Publisher(s) Genre(s) Ref.
1 PUBG Mobile / Game for Peace $2,700,000,000 Tencent / Bluehole Battle royale [9]
2 Honor of Kings / Arena of Valor $2,564,000,000 Tencent MOBA [b]
3 Roblox $2,290,000,000 Roblox Corporation GCS, MMO [3]
4 Garena Free Fire $2,130,000,000 Garena Battle royale
5 Pokémon Go $1,920,000,000 Niantic / Nintendo AR
6 League of Legends $1,750,000,000 Riot Games / Tencent MOBA
7 Candy Crush Saga $1,660,000,000 King (Activision Blizzard) Puzzle
8 AFK Arena $1,450,000,000 Lilith Games RPG
9 Gardenscapes: New Acres $1,430,000,000 Playrix Puzzle
10 Dungeon Fighter Online (DFO) $1,410,000,000 Nexon / Tencent Beat 'em up, Action RPG

Fortnite grossed more than $1 billion in 2020, but less than $1.41 billion. It fell out of the top ten, dropping from its top spot in 2019.[3]

Best-selling premium games

The following titles were the best-selling premium games (including buy-to-play titles) in 2020. Three of the top ten best-selling titles are published by Nintendo, including the year's top-selling game.

Rank Game Units sold Revenue Genre(s) Publisher
1 Animal Crossing: New Horizons 31,800,000[13] $2,000,000,000[12] Social sim Nintendo
2 Call of Duty: Modern Warfare < 25,250,000[c] < $1,913,000,000[d] FPS, Battle royale Activision (Activision Blizzard)
3 FIFA 20 Unknown $1,083,000,000[3] Sports EA Sports (Electronic Arts)
4 Grand Theft Auto V / Online 20,000,000[16] $911,000,000[3] Action-adventure Rockstar Games (Take-Two Interactive)
5 Cyberpunk 2077 13,000,000[17] $609,000,000[3] Action RPG CD Projekt
6 Among Us 12,700,000[e] Unknown Party, Social deduction Innersloth
7 Fall Guys: Ultimate Knockout 11,000,000[21] Unknown Battle royale, Platformer Devolver Digital
8 Mario Kart 8 Deluxe 10,450,000[13][22] Unknown Kart racing Nintendo
9 Super Mario 3D All-Stars 8,320,000[13] Unknown Platformer
10 NBA 2K21 8,000,000[23] $889,000,000[3] Sports 2K Sports (Take-Two Interactive)

Best-selling games by region

The following were 2020's top ten best-selling video games by region (excluding microtransactions and free-to-play titles) on PC and console platforms, for Australia,[24] Japan,[25] Europe,[26] and the United States.[27]

Rank Australia[24] Japan[f][25] Europe[26][28] United States[g][27]
1 Animal Crossing: New Horizons Animal Crossing: New Horizons FIFA 21 Call of Duty: Black Ops Cold War
2 Grand Theft Auto V Ring Fit Adventure Grand Theft Auto V Call of Duty: Modern Warfare
3 Call of Duty: Black Ops Cold War Momotaro Dentetsu: Showa, Heisei, Reiwa Mo Teiban! Animal Crossing: New Horizons[h] Animal Crossing: New Horizons[h]
4 Call of Duty: Modern Warfare Final Fantasy VII Remake FIFA 20 Madden NFL 21
5 Mario Kart 8 Deluxe Pokémon Sword / Shield Call of Duty: Black Ops Cold War Assassin's Creed Valhalla
6 FIFA 21 Mario Kart 8 Deluxe Mario Kart 8 Deluxe[h] The Last of Us Part II
7 Assassin's Creed Valhalla Super Smash Bros. Ultimate The Last of Us Part II Ghost of Tsushima
8 The Last of Us Part II Minecraft: Switch Edition Assassin's Creed Valhalla Mario Kart 8 Deluxe[h]
9 NBA 2K20 Clubhouse Games: 51 Worldwide Classics Call of Duty: Modern Warfare Super Mario 3D All-Stars[h]
10 NBA 2K21 Super Mario 3D All-Stars Red Dead Redemption 2 Final Fantasy VII Remake

Top-rated games

Critically acclaimed games

Metacritic is an aggregator of video game journalism reviews. It generally considers expansions and re-releases as separate entities.

Releases scoring 90/100 or higher on Metacritic in 2020[29]
Title Developer(s) Publisher(s) Release Platform(s) Average score
Persona 5 Royal Atlus Atlus / Sega March 31, 2020 PS4 95
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition Square Enix December 4, 2020 PS4, XBO 93
Hades Supergiant Games September 17, 2020 WIN, NS 93
Half-Life: Alyx Valve March 23, 2020 WIN, LIN 93
Ori and the Will of the Wisps Moon Studios Iam8bit September 17, 2020 NS 93
The Last of Us Part II Naughty Dog Sony Interactive Entertainment June 19, 2020 PS4 93
Demon's Souls Bluepoint Games / Japan Studio Sony Interactive Entertainment November 12, 2020 PS5 92
Crusader Kings III Paradox Development Studio Paradox Interactive September 1, 2020 WIN, LIN 91
F1 2020 Codemasters Birmingham Codemasters July 10, 2020 XBO 91
Microsoft Flight Simulator Asobo Studio Xbox Game Studios August 18, 2020 WIN 91
Spelunky 2 Mossmouth, BlitWorks Mossmouth September 29, 2020 WIN 91
Animal Crossing: New Horizons Nintendo EPD Nintendo March 20, 2020 NS 90
Ori and the Will of the Wisps Moon Studios Xbox Game Studios March 11, 2020 XBO 90
Yakuza 0 Ryu Ga Gotoku Studio Sega February 26, 2020 XBO 90

Major awards

Category/Organization 38th Golden Joystick Awards
November 24, 2020[30]
The Game Awards 2020
December 10, 2020[31]
17th British Academy Games Awards
March 25, 2021[32]
24th Annual D.I.C.E. Awards
April 22, 2021[33]
21st Game Developers Choice Awards
July 21, 2021[34]
Game of the Year The Last of Us Part II Hades
Independent / Debut[i] Indie Hades Hades Carrion Hades Phasmophobia
Debut Phasmophobia
Mobile Lego Builder's Journey Among Us N/a Legends of Runeterra Genshin Impact
VR/AR N/a Half-Life: Alyx N/a Half-Life: Alyx
Artistic Achievement[i] Animation The Last of Us Part II Ghost of Tsushima The Last of Us Part II Ghost of Tsushima
Art Direction Hades Ghost of Tsushima
Audio[i] Music The Last of Us Part II Final Fantasy VII Remake Spider-Man: Miles Morales Ghost of Tsushima Hades
Sound Design The Last of Us Part II Ghost of Tsushima
Character or Performance[i] Leading Role Sandra Saad as Kamala Khan
Marvel's Avengers
Laura Bailey as Abby
The Last of Us Part II
Laura Bailey as Abby
The Last of Us Part II
Miles Morales
Spider-Man: Miles Morales
N/a
Supporting Role Logan Cunningham as multiple characters[ii]
Hades
Game Design or Direction[i] Game Design N/a The Last of Us Part II Hades Hades Hades
Game Direction Hades
Narrative The Last of Us Part II Hades The Last of Us Part II
Technical Achievement N/a Dreams Microsoft Flight Simulator
Multiplayer / Online Fall Guys: Ultimate Knockout Among Us Animal Crossing: New Horizons Fall Guys: Ultimate Knockout N/a
Action N/a Hades N/a Hades
Adventure N/a The Last of Us Part II N/a Ghost of Tsushima
Family Fall Guys: Ultimate Knockout Animal Crossing: New Horizons Sackboy: A Big Adventure Animal Crossing: New Horizons
Fighting N/a Mortal Kombat 11 Ultimate N/a Mortal Kombat 11 Ultimate
Role-Playing N/a Final Fantasy VII Remake N/a Final Fantasy VII Remake
Sports/Racing Sports N/a Tony Hawk's Pro Skater 1 + 2 N/a Tony Hawk's Pro Skater 1 + 2
Racing Mario Kart Live: Home Circuit
Strategy/Simulation N/a Microsoft Flight Simulator N/a Microsoft Flight Simulator
Social Impact N/a Tell Me Why Animal Crossing: New Horizons N/a
Special Award N/a BAFTA Fellowship N/a Pioneer Award Lifetime Achievement
Siobhan Reddy Tom Fulp Laralyn McWilliams
  1. ^ a b c d e Some award presentations combine these categories.
  2. ^ Cunningham won for his performance as Hades, Achilles, Poseidon, Asterius, Charon, and the Storyteller.

Major events

Date Event Ref.
January 21 Daybreak Games was split into three separate game development studios: Dimensional Ink Games, Darkpaw Games, and Rogue Planet Games; and Daybreak was reorganized into a publisher. [35]
January 22 Tencent announced that it would fully acquire Norwegian developer and publisher Funcom. [36]
January 24 Activision Blizzard entered a multiyear deal with Google to exclusively broadcast all their esport content, via YouTube following the conclusion of a prior deal with Twitch. [37]
January 24 The Call of Duty League launched its inaugural season. [38]
February 5 Rod Fergusson left his role as lead on the Gears of War series at The Coalition to oversee the Diablo series at Blizzard Entertainment. [39]
February 8 The 2020 Overwatch League season began.
February 11–13 Academy of Interactive Arts & Sciences hosted the 2020 D.I.C.E. Summit and 23rd Annual D.I.C.E. Awards at the Aria Resort and Casino in Las Vegas, Nevada. Connie Booth inducted into the AIAS Hall of Fame. [40][41]
February 19 World War Z developer Saber Interactive was acquired by Embracer Group for US$525 million. [42]
February 25 Sanzaru Games was acquired by Oculus Studios. [43]
February 27 – March 1 PAX East was held in Boston, Massachusetts.
March 4 Star Theory Games was shut down. [44]
March 11 Rockstar Games' co-founder and lead writer Dan Houser left the company. [45]
March 11 Entertainment Software Association announced that E3 2020 has been canceled due to the COVID-19 pandemic. [46]
March 16–20 The 2020 Game Developers Conference was held virtually due to the COVID-19 pandemic. [47]
March 31 The Pokémon Company announced that the World Championships has been canceled due to the COVID-19 pandemic. [48]
April 3 Science Adventure developer Mages was acquired by Colopl for ¥1.612 billion (approximately US$14.92 million). [49]
April 17 Video game-centric crowdfunding and investment firm Fig was acquired by Republic, a larger investment firm, to expand Fig's capabilities for funding options. [50]
May 1 The first Summer Game Fest is held. [51]
May 22 Bandai Namco Entertainment officially celebrate the 40th anniversary of Pac-Man. [52]
June 11 Sony Interactive Entertainment held its "PS5 – The Future of Gaming" event where it unveiled the PlayStation 5 design and several new and upcoming games.
June 22 Microsoft announces the closure of its Mixer stream service on July 22, instead transitioning and partnering with Facebook Gaming. [53]
June 22 Ready at Dawn was acquired by Oculus Studios. [54]
June 29 Deck13 Interactive was acquired by Focus Home Interactive. [55]
July 22 Microsoft's video game livestreaming service Mixer is shut down after four years. [56][57]
August 10–16 Playcrafting hosted its fourth annual Play NYC event online this year. Panels included talks from Avalanche Studios, Private Division, and Rockstar Games. The event was also home to the annual Graffiti Games. This year's initiative highlighted the work of black game developers. [58]
August 13 Embracer Group, using the Saber Interactive label, acquired 4A Games and New World Interactive. [59]
August 13 Epic Games released a version of Fortnite Battle Royale on iOS and Android that bypassed the stores' payment systems, leading to both Apple and Google to delist the game immediately, with Epic further turning around the same day to file lawsuits challenging the monopolistic behavior of both stores. [60]
August 27–30 An online version of Gamescom 2020 was held, after Germany banned physical events through August 2020. [61][62][63]
September 4 Nintendo celebrated the 35th anniversary of Super Mario Bros. by announcing new games, re-released games, and merchandise. [64]
September 12–20 An online-only version of PAX East, called the Global PAX Online Experience, was held. [65]
September 16 Embracer Group acquired Vertigo Games for €50 million. [66]
September 18 Rayman and Beyond Good & Evil creator Michel Ancel announced he would be leaving from the video game industry to focus full-time on a wildlife sanctuary. Ancel stated via Instagram that his two upcoming projects, Beyond Good & Evil 2 and Wild were in capable hands with his departure. [67]
September 19–20 The Game Devs of Color Expo was held. [68]
September 21 Xbox Game Studios and ZeniMax Media announced plans for Xbox Game Studios to acquire ZeniMax and its subsidiaries Bethesda Game Studios, Arkane Studios, id Software, MachineGames, and Tango Gameworks for US$7.5 billion, to be completed by the first half of 2021. [69]
September 23–27 A digital version of Tokyo Game Show was held. [70]
September 24 Amazon announced they would launch a cloud gaming service Luna. Games on the service would be offered via a channel-style subscription service, with the company's own games and those from Ubisoft available at the service's launch in October. [71]
October 14 Rockstar Games acquired Ruffian Games, which became part of the company as Rockstar Dundee. [72][73]
October 15 Blizzard Entertainment announced that they are no longer producing new content for Starcraft II after ten years. [74]
October 21 Serious Sam developer Croteam was acquired by Devolver Digital. [75]
November 10 Take-Two Interactive and Codemasters agreed to a Take-Two buyout of Codemasters in a stock and cash deal around US$994 million, expected to be completed by early 2021. [76]
November 19 Roblox Corporation filed for its initial public offering, estimated at US$37 billion. [77]
December 3 BioWare general manager and Mass Effect director Casey Hudson and Dragon Age executive producer Mark Darrah both announced that they were leaving the studio. [78]
December 10 The Game Awards 2020 was held, hosted and livestreamed from locations in Los Angeles, London, and Tokyo. [79]
December 14 Electronic Arts outbid Take-Two in acquiring Codemasters in a deal valued at about US$1.2 billion, expected to be completed by the first quarter of 2021. [80]
December 23 Tencent completed their acquisition of Leyou, the parent company of Digital Extremes and Splash Damage among others, for US$1.5 billion. [81]
December 31 Adobe Flash, which was used for certain online games, is officially discontinued. [82]

Impacts of the COVID-19 pandemic

The highly contagious coronavirus disease 2019, first observed in China in December 2019, began a major outbreak across the world in January 2020, which is ongoing as of November 2021. Within China, steps to prevent spread of the disease came around such as large-scale quarantine of affected populations which have impacted production within the country. This has had a large number of impacts on social, medical, and economic systems worldwide. The video game industry has been impacted by the outbreak in various ways, most often due to concerns over travel to and from China or elsewhere, or related to slowdowns in manufacturing processes within China. Numerous games have been delayed due to the COVID-19 pandemic, and most industry events were cancelled or reformated into virtual showcases.

The video game industry in general was boosted by the pandemic, since people under pandemic lockdowns were forced to stay home, with video games becoming a popular pastime. Total spending in video games grew to US$33.7 billion in the United States during the first nine months of 2020 compared to US$27.9 billion for the same period in 2019.[83] Easy-to-learn games with little to no narrative and large audience enjoyment potential, including Fall Guys, Among Us, and the Jackbox Party Packs, saw great increases in popularity during the pandemic as a means to avoid the "cultural trauma" of the situation.[84][85][86][87]

Reactions to the George Floyd protests

In the wake of the George Floyd protests and resurgence of support for the Black Lives Matter (BLM) movement across several entertainment sectors in June 2020, the video game industry also responded. Most large publishers and developers shared their support of the protests and BLM as with other larger entertainment companies.[88][89][90] A number of video game announcement events had been planned on the week of June 6 and onward as a virtual replacement for E3 2020 (cancelled from the COVID-19 pandemic), but most of these were shifted by a week or more to allow the voices of the protests to have the necessary focus.[91][92] Many companies announced plans to donate funds towards black-oriented organizations, including Electronic Arts, 2K Games, Riot Games and Humble Bundle committing US$1 million to such foundations, while others like Ubisoft, Square Enix and The Pokémon Company also committed to significant donations.[88][93][94] Itch.io raised over US$8.1 million for black charities through sales of a game bundle with games from over 1,300 developers.[95] Electronic Arts and Infinity Ward pledged to combat racism that they were aware had persisted by users in their games in light of the events.[96][97]

Sexual misconduct accusations

In late June and early July, as a continuation of prior #MeToo movement effects on the industry from 2017, several people started speaking out of specific accounts of sexual misconduct and harassment towards others in the industry. Initial complaints had been directed towards Twitch streamers but soon had reached major companies including Insomniac Games, and Electronic Arts, with most studios taking actions to deal with the accused and instituting better policies to handle internal and external issued related to sexual misconduct.[98][99] In particular, charges were made toward the CEO of Evolution Championship Series (EVO), Joey Cuellar, who was subsequently let go. Multiple publishers that had backed the event had pulled out on this news, and the EVO event, which had already been reworked as an online event due to the COVID-19 pandemic, was subsequently cancelled.[100] A large number of cases were found through Ubisoft's executive-level staff, leading to a number of high-level departures and major internal review of how the company handled such complaints in the future.[101]

Notable deaths

Hardware releases

The list of game-related hardware released in 2020.

Date Console Manufacturer Ref.
May 22 Evercade Blaze Entertainment [118]
May 22 TurboGrafx-16 Mini Konami [119][120]
June 6 Game Gear Micro Sega [121]
October 13 Oculus Quest 2 Reality Labs [122]
November 10 Xbox Series X and Series S Microsoft [123]
November 12 PlayStation 5 Sony [124]
November 13 Game & Watch: Super Mario Bros. Nintendo [125]
December 14 Atari VCS[i] Atari [126]

Major hardware discontinuations in 2020 include the Xbox One X and Xbox One S All-Digital versions, which were discontinued on July 16.[127] The Nintendo 3DS family was discontinued on September 17.[128]

Games released in 2020

Video game-based film and television releases

Title Date Type Distributor(s) Franchise Original game publisher(s) Ref.
Darwin's Game January 3, 2020 Anime television series Tokyo MX (Japan) N/a N/a [129]
Pokémon: Twilight Wings January 15, 2020 Limited anime webseries YouTube Pokémon Nintendo
The Pokémon Company
[130]
Sonic the Hedgehog February 14, 2020 Feature film Paramount Pictures Sonic the Hedgehog Sega [131]
Glitch Techs February 21, 2020 Animated series Netflix N/a N/a [132]
Sakura Wars: The Animation April 3, 2020 Anime television series Funimation Sakura Wars Sega [133]
Mortal Kombat Legends: Scorpion's Revenge April 12, 2020 Animated film Warner Bros. Home Entertainment Mortal Kombat Midway Games [134]
Pokétoon June 5, 2020 Web anime YouTube Pokémon Nintendo
The Pokémon Company
[135]
Ninjala June 23, 2020 Limited animated webseries Ninjala GungHo Online Entertainment [136]
The Sims Spark'd July 17, 2020 Reality competition TV series TBS The Sims Electronic Arts [137]
Dragon's Dogma September 17, 2020 Anime series Netflix Dragon's Dogma Capcom [138]
Console Wars September 23, 2020 Documentary film CBS All Access Console Wars N/a [139]
Dragon Quest: The Adventure of Dai October 3, 2020 Anime television series Toei Animation Dragon Quest Square Enix [140]
Grand Blues! October 8, 2020 Funimation Granblue Fantasy Cygames [141]
Pokémon Master Journeys: The Series December 11, 2020[j] TV Tokyo (Japan)
Netflix (United States)
Pokémon Nintendo
The Pokémon Company
[143][142]
Monster Hunter December 18, 2020 Feature film Screen Gems Monster Hunter Capcom [144]
Secrets of the Jungle December 25, 2020[k] Anime film Toho (Japan)
Netflix (international)
Pokémon Nintendo
The Pokémon Company
[146]

See also

Notes

  1. ^ PlayerUnknown's Battlegrounds (PUBG)
    • PUBG Mobile (Game for Peace / Peacekeeper Elite) – $2.7 billion (free-to-play)[9]
    • PC (buy-to-play) – $124 million (February & May)[10]
  2. ^ a b Honor of Kings / Arena of Valor
    • January to December 14 – $2.5 billion[8]
    • December 25–31 (China) – $64 million[11]
  3. ^ 30 million units sold between October 2019 and September 2020,[14] 4.75 million digital units sold during October–November 2019.[15]
  4. ^ Call of Duty: Modern Warfare and free-to-play battle royale game Call of Duty: Warzone grossed a combined $1.913 billion in 2020.[3]
  5. ^ Among Us sales:
  6. ^ Best-selling games by physical unit sales
  7. ^ Highest-grossing games by sales revenue
  8. ^ a b c d e Not including digital sales
  9. ^ Kickstarter backers only, wide release was on June 15, 2021.
  10. ^ The series debuted on Netflix in September 2021, and released consequent batches of episodes every 4 months till May 2022.[142]
  11. ^ The film made its VOD debut on Netflix worldwide in October 2021, except for Japan, Korea and China.[145]

References

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  4. ^ Takahashi, Dean (January 6, 2020). "SuperData: Games grew 12% to $139.9 billion in 2020 amid pandemic". Venture Beat. Archived from the original on January 6, 2021. Retrieved January 6, 2020.
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