The Palladium Book of Contemporary Weapons

The Palladium Book of Contemporary Weapons
Cover art by Kevin Siembieda
DesignersMaryann Siembieda
IllustratorsKevin Siembieda
PublishersPalladium Books
Publication1984
GenresModern combat RPG

The Palladium Book of Contemporary Weapons is a supplement published by Palladium Books in 1984 for use in military or combat-oriented role-playing games set from World War II to the Cold War of the 1980s.

Contents

The Palladium Book of Contemporary Weapons is a compendium of popular firearms from the 1930s to the early 1980s, and is organized into the categories of Automatic Pistols, Sub-Machine Guns, Rifles, Shotguns, and Machine Guns.[1] Information about each weapon is given including ammunition used, penetrating power, tissue damage, and range. A line drawing of each weapon is also shown.

Publication history

Palladium produced a number of "weapons" books in the early 1980s, including The Palladium Book of Weapons & Castles (1982) and The Palladium Book of Weapons and Castles of the Orient (1984). The Palladium Book of Contemporary Weapons, a digest-sized book created by Maryann Siembieda, with artwork by Kevin Siembieda, was released in 1984.

Reception

In Issue 46 of Abyss (Summer 1990), Charles Hardin called this book "badly laid out and horribly inaccurate, with practically no redeeming features whatsoever." Hardin pointed out problems with unrealistic ratings for various types of ammunition, and suggested that effective ranges had been assigned randomly. In one example he pointed out the range given for a Steyr AUG assault rifle was 800 meters, but the range given for a Lee Enfield Enforcer sniper rifle was only 300 meters. Hardin also pointed out many inaccuracies with the line drawings of the weapons. In summary, Hardin called this "an unsatisfactory attempt at producing a game-oriented description of modern firearms. There is a need for one, but the blatant inaccuracies in this work make it useless for any purpose, for anyone."[2]

In Issue 70 of Space Gamer, Jerry Epperson commented "If you have no interest in modern RPGs, obviously Contemporary Weapons will be of little interest to you. However, if you are looking to expand the firearm variety in your game, this aid is right on target."[1]

In Issue 39 of Different Worlds, William A. Barton noted "for those whose interest in firearms is limited to what a select few look like and just enough data on them to use them in play, and who, therefore, wouldn't require the more extensive (and more than twice as expensive) works such as The Armory, Palladium's excursion into the field of firearms could be sufficient for most uses, in spite of its limitations. And for those with very limited budgets, or who play Palladium systems, Contemporary Weapons might even be ideal."[3]

References

  1. ^ a b Epperson, Jerry (July–August 1984). "Capsule Reviews". Space Gamer. No. 70. p. 51.
  2. ^ Hardin, Charles (Summer 1990). "In the Speculum". Abyss. No. 46. p. 14.
  3. ^ Barton, William A. (May–June 1985). "Book Reviews". Different Worlds. No. 39. p. 39.