Termo (video game)
| Termo | |
|---|---|
An example of the game solved in six guesses | |
| Developer | Fernando Serboncini |
| Platform | Web |
| Release | 5 January 2022 |
| Genres | Puzzle, word game |
| Mode | Single-player |
Termo is a web-based word game created and developed by the Brazilian Google engineer Fernando Serboncini. It is based on the mechanics of Wordle, the English-language puzzle developed by Josh Wardle. Released in 5 January 2022, Termo quickly became popular in Brazil and Portugal, attracting hundreds of thousands of daily players.
Gameplay
Every day, a new five-letter Portuguese word is chosen, and players attempt to guess it within six tries.[1] After each attempt, feedback is given through a system of color-coded tiles: green indicates that a letter is in the correct position, yellow signals that a letter is present in the word but in the wrong position, and gray shows that the letter is absent from the word.[2] If the correct word is not identified after six attempts, it is revealed at the end of the session, and a new word is introduced the following day.[3]
Each day's answer is drawn from a curated list of approximately 18,000 words,[2] primarily following Brazilian Portuguese orthography and vocabulary.[4] Words containing diacritics are inserted automatically, and words may contain repeated letters.[1] A single word is released each day, and it is the same for all players worldwide.[1] At the start of each session, no hints are provided. Players must submit complete words as guesses rather than individual letters.[5] Players are able to share their performance through a grid of colored squares representing their guesses.[1]
The game is based on the mechanics of Wordle, an English-language puzzle game created by Josh Wardle.[6] The game is accessible exclusively via a web browser[1] and does not feature advertising, in-app purchases, or notifications.[3][4][7] Additionally, the game offers both a high-contrast mode for colorblind accessibility. Variants of the original format have also been introduced. In Dueto, players attempt to solve two words simultaneously, while Quarteto challenges players to solve four words at once.[8]
History
Termo was developed by Fernando Serboncini, a São Paulo-born engineer who works for Google in Montreal, Canada, where he has been part of the Google Chrome team for more than a decade.[6] He is also a member of the Web Hypertext Application Technology Working Group (WHATWG), responsible for maintaining the HTML standard.[9] Serboncini has described game creation as a hobby.[10] Serboncini began playing Wordle, a similar English-language word puzzle designed by Josh Wardle, during Christmas 2021. Impressed by its minimalist design, he decided to create a Portuguese equivalent.[8] He noted that Portuguese had historically lacked free, high-quality word games, in part due to the absence of open-source dictionaries.[11]
The most time-consuming stage of development was compiling a usable lexicon.[8] Over the course of about a week,[4] Serboncini built a list of roughly 19,000 five-letter Portuguese words using material drawn from operating system dictionaries, Facebook posts, and court rulings. He later reported that the number of valid entries stabilized at about 18,000.[2] The list was refined to remove obscure regionalisms, profanity, proper nouns, and verb conjugations.[2][6] At his mother's request, the word seios ('breasts') was also excluded.[2] By comparison, the programming of the game itself required only two to three days.[4][6]
The game was launched on 5 January 2022, with the first solution word being festa ('party').[10] Serboncini initially shared the link with family and a small group of friends. Within an hour, more than 20,000 people were playing.[2] Less than ten days later, Termo reached 100,000 daily players.[3] By mid-January, the number had grown to over 200,000,[9] and by the end of the month it exceeded 400,000.[4] In February 2022, the game consistently attracted over half a million users each day. Roughly 85% of the player base is in Brazil, with about 7.5% in Portugal and the remainder spread across other countries.[10] The sudden growth caused the game's server to crash,[3] with the demand requiring multiple upgrades from the original low-cost server to larger systems.[3][6] As part of his legacy, Serboncini released the Portuguese word list publicly so that others could create word games in the language.[4][8]
Reception
Termo gained rapid popularity on social media, where players share their results using color-coded squares that represent their guesses,[1] with news outlets describing Termo as the "Brazilian Wordle".[2][3] According to data from Google Trends reported by Folha de S.Paulo in February 2022, searches related to the game began to rise in the first week of January and increased consistently in the following weeks. Search behavior related to the games also influenced queries for Portuguese vocabulary. Phrases such as palavras que começam... ('words that start with...') and palavras que terminam... ('words that end with...') experienced notable increases in February 2022 compared with January, rising 160% and 115% respectively. Popular queries included palavras com 5 letras que terminam com a ('five-letter words ending with a') and palavras que começam com h ('words that start with h').[12]
The reliance on Brazilian usage has generated criticism among players in Portugal. Some daily words, such as mamãe ("mommy") and miojo ("instant noodles"), are common in Brazil but unfamiliar or absent in European Portuguese.[6] Other examples, including sachê and turnê, also prompted complaints from Portuguese players on social media.[2] Serboncini has acknowledged these difficulties, noting that he was unaware that mamãe, for instance, does not exist in European Portuguese.[4] He has stated that the word list is occasionally revised to exclude less widespread terms and limit answers to common expressions, although he described this process as challenging.[6]
References
- ^ a b c d e f "Conheça o jogo "Termo", versão em português do popular "Wordle"". Zero Hora (in Portuguese). 31 January 2022. Retrieved 29 August 2025.
- ^ a b c d e f g h Cunha, Gustavo (5 March 2022). "Termo, o 'Wordle brasileiro', conquista público e gera até ameaças de morte em dias de palavras difíceis". O Globo (in Brazilian Portuguese). Retrieved 29 August 2025.
- ^ a b c d e f "'Wordle' e 'Termo': história de amor se transformou em jogo de palavras que é sensação em 2022" (in Brazilian Portuguese). G1. 19 January 2022. Retrieved 29 August 2025.
- ^ a b c d e f g Laja, Rafaela (5 February 2022). "T E O M R: com estas 5 letras faz-se uma palavra que é uma história alternativa do Wordle 💚💚💛🖤💚" (in European Portuguese). CNN Portugal. Retrieved 29 August 2025.
- ^ Oliveira, Jhonathan (10 February 2022). "Termo: febre nas redes sociais, jogo já tem mais de 450 mil usuários por dia". Jornal da Paraíba (in Brazilian Portuguese). Retrieved 29 August 2025.
- ^ a b c d e f g Battaglia, Rafael (15 February 2022). "Termo: batemos um papo com o criador da versão em português do jogo Wordle". Superinteressante (in Brazilian Portuguese). Retrieved 29 August 2025.
- ^ Arimathae, Bruna (6 February 2022). "Criador do Termo quer o jogo aberto, mas não descarta venda". Estadão (in Brazilian Portuguese). Retrieved 29 August 2025.
- ^ a b c d Figueiredo, Ana Luiza (23 February 2022). ""O jogo alcançar tanta gente me surpreendeu", diz criador do Termo". Olhar Digital (in Brazilian Portuguese). Retrieved 29 August 2025.
- ^ a b Altino, Lucas (20 January 2022). "O Termo: autor de versão brasileira do jogo que virou febre recebe até 'pedido de casamento' de fã". O Globo (in Brazilian Portuguese). Retrieved 29 August 2025.
- ^ a b c Nagakawa, Fernando (18 February 2022). "Jogo das 5 letras em português já tem mais de 500 mil jogadores e atrai propostas" (in Brazilian Portuguese). CNN Brasil. Retrieved 29 August 2025.
- ^ Moura, Eduardo (23 January 2022). "O que Wordle e Termo têm a ver com anticapitalismo e com arte contemporânea". Folha de S.Paulo (in Brazilian Portuguese). Retrieved 29 August 2025.
- ^ "#Hashtag: O brasileiro está viciado em Wordle e Termo e o Google prova isso". Folha de S.Paulo (in Brazilian Portuguese). 18 February 2022. Retrieved 29 August 2025.
External links
- Official website (in Brazilian Portuguese)