Snoopy's Street Fair
| Snoopy's Street Fair | |
|---|---|
Title screen artwork | |
| Developer | Beeline Interactive |
| Publisher | Capcom |
| Composer | Vince Guaraldi (archived compositions) |
| Series | Peanuts |
| Platforms | iOS, Android |
| Release | |
| Genres | |
Snoopy's Street Fair is a discontinued mobile city-building and simulation video game developed by Beeline Interactive and published by Capcom, based on the Peanuts franchise. In the game, the player builds a street fair to save money for Charlie Brown's baseball team. At set intervals, stalls run by Peanuts characters and other attractions will generate in-game currency, which can be used to further expand and decorate the fair. Developed by Beeline from London, the game was part of a line of licensed games by Capcom during a profitable period in the mobile game market.
Snoopy's Street Fair was released to iOS devices on November 16, 2011, following an early release in Canada for gameplay and bug testing. An Android version was released in Japan in 2012 and elsewhere in 2013. The game received mixed to average reviews from critics; several praised the art style and possible nostalgia factor for Peanuts fans, but found issue with its gameplay loop and integration of microtransactions. Commercially, Snoopy's Street Fair had been downloaded over five million times by July 2012. Beeline developed two follow-up Peanuts games, Snoopy's Candy Town (2013) and Snoopy's Sugar Drop (2014), before the company was merged in 2016. By 2019, Snoopy's Street Fair was discontinued internationally and Capcom had largely moved out of the mobile market.
Premise and gameplay
Snoopy's Street Fair is a video game adaptation of the Peanuts comic strips created by Charles M. Schulz. It uses the same animation style as other Peanuts media, the franchise's voice cast at the time of release, and the original soundtracks by Vince Guaraldi.[1] At the start of the game, Charlie Brown's team is invited to a Little League Baseball tournament in New York City, but they are unable to afford new costumes. At the suggestion of Peppermint Patty, the Peanuts cast start a street fair to raise funds.[2]
Snoopy's Street Fair is a simulation and city-building game[3] in which the player manages the street fair. Peanuts characters operate different stalls and booths, which make income at a set interval; other sources of revenue include unmanned attractions, such as gumball machines.[4] When the allotted time has passed, the player can manually collect the primary in-game currency, Snoopy Coins, and experience points (XP) from the attractions.[2][4] A more lucrative currency, Snoopy Dollars, can be obtained by leveling up the street fair through collecting XP, which would also unlock more attractions in the shop.[5] Outside stalls, XP is also collected through clearing missions from a to-do list, among other means.[5] Although the game was free-to-play, it operated on a freemium model; the player could use real-world money (ranging from $4.99 to $99.99) via microtransactions to purchase Snoopy Coins and Dollars, which particularly off-sets the slow process to obtain the latter.[2][5]
At the start of the game, the street fair consists of only a lemonade stand, but Snoopy Coins and Dollars are used to purchase new stalls and decorations for the neighborhood.[2][4] The player can also upgrade stalls and purchase expansions for more land.[5] Some attractions feature minigames, including juicing lemons, roasting marshmellows, and painting; XP is rewarded for playing.[1][5] In Snoopy Snaps, a mode unlocked by purchasing a photobooth, the player could take pictures with overlays of Peanuts characters using their device's camera.[1][4] Additional collectibles include outfits for Snoopy, baseball cards depicting the characters, and previously syndicated Peanuts comic strips, which could be read within the app.[1] The game featured integration with friend lists through Apple Game Center and Facebook; the player could visit others' fairs and send them gifts, or share pictures from Snoopy Snaps and Peanuts-themed digital postcards via Facebook and e-mail.[1][4]
Development and release
Snoopy's Street Fair was developed by Beeline Interactive from their studio in London.[6] Beeline was established as a subsidiary of Japanese game developer Capcom around April 2011 to take over their focus on original mobile games, which was becoming an increasingly profitable market.[7] Snoopy's Street Fair continued Capcom's focus on licensed games, following titles based upon franchises such as Where's Waldo?, Mr. Bill, American Gladiators, and The Smurfs.[8] One of their Smurfs titles, Smurfs' Village (2010), was a commercial hit that ranked as a top-grossing app in 55 countries but attracted controversy for its use of microtransactions in a game marketed towards kids. Stuart Dredge for The Guardian wrote, "Capcom will be hoping for less headlines with its latest freemium game, based on the Peanuts cartoons."[9]
On August 3, 2011, it was reported that Capcom had acquired a license for Peanuts and would release a game based upon the franchise that fall.[10] Beeline formally announced its details and title, Snoopy's Street Fair, on September 12, 2011.[8] The game launched for iOS devices in Canada on November 3, 2011, a few weeks ahead of its full release, to allow Beeline time for adjusting gameplay issues and bugs.[6] The general release came on November 18,[11] followed by the game's release in Japan as Snoopy Street[nb 1] on December 9.[12] Android versions were first released in Japan on July 19, 2012,[13] followed by the Western versions on May 2, 2013.[14]
Critical reception
| Aggregator | Score |
|---|---|
| Metacritic | 71/100[15] |
| Publication | Score |
|---|---|
| AppSpy | 3/5[16] |
| Common Sense Media | 3/5[17] |
| Gamezebo | 4.5/5[1] |
| Pocket Gamer | 3.5/5[4] |
| Slide to Play | 3/4[2] |
| TouchArcade | 2.5/5[18] |
Snoopy's Street Fair received "mixed or average" reviews from video game critics according to aggregator Metacritic, which calculated a weighted average of 71/100 based upon 7 review scores.[15]
Multiple critics found that the callbacks and similarities to older Peanuts media created a nostalgia factor that could appeal to players familiar with the franchise.[nb 2] Writing in Gamezebo, Jim Squires noted the game's animation, voice cast, and its usage of Guaraldi's soundtracks. He thought Snoopy's Street Fair finds identity in its "charming details", such as its incidental dialogue from characters like Frieda and Charlie Brown, who deliver "vain questions" and "poetic lines", respectively.[1] Famitsu App's Angel Harada, who ranked Street Fair as one of his favorite mobile games of 2011 despite its late-year release,[20] thought that watching characters walk around the fair was enjoyable in its own right due to their animations in the game's "cute" art style.[21]
Despite favorable comments on the presentation, several reviewers had issues with the game's integration of micropayments.[nb 3] Some felt that a slow gameplay loop (like in collecting Snoopy Dollars, as well as the limited use of Snoopy Coins in comparison) strongly encouraged players to spend real-word money.[nb 4] Chris Morris for the parental advice organization Common Sense Media described its freemium strategy as that of a "'velvet rope' app"–the game is marketable to younger audiences because of its use of a recognizable intellectual property and simple gameplay, but encourages paid purchases through the amount of time required to unlock certain items.[17] In her review for Slide to Play, Nadia Oxford sympathized that the developer would need micropayments to turn a profit, but found Snoopy's Street Fair's presentation as a free-to-play game disillusioning when many items of interests, such as the stalls with favorite Peanuts characters, are locked behind Snoopy Dollars.[2]
Some reviewers also critiqued the gameplay. Due to wait times for some stalls spanning up to 24 hours, TouchArcade's Nissa Campbell considered grinding in Snoopy's Street Fair "too brainless" in comparison to other freemium games: "The grinding is oversimplified, as is the decorating. It's all just rather bland."[18] Pocket Gamer's Anthony Usher described it as "a case of tap, wait, tap, wait" that is best played in short intervals.[4] Although Usher found none of the minigames interesting, he called Snoopy Snap one of "several nifty features for fans of Charlie's pet beagle";[4] Squires (Gamezebo) similarly considered Snoopy Snap one of the game's "neatest little features", while contrastingly finding the minigames enjoyable as well.[1]
Post-release and sequels
On the UK App Store charts for the week ending November 20, 2011, Snoopy's Street Fair was the eighth most-downloaded free app on iPads. It was the second-highest video game on the list that week, behind only Blood & Glory.[22] At the start of 2012, PocketGamer.biz ranked Capcom Mobile (including its profits from Beeline) as the year's thirteenth most-successful mobile developer due to Smurfs' Village, while writing that other titles including Snoopy's Street Fair failed to "catch the public's imagination".[23] Regardless, the game had received five million downloads by July 2012 and was called another "iOS hit" for the company by VG247.[24] Capcom's financial reports described Snoopy's Street Fair as a steady income source with favorable performance in Japan and Asia.[25][26]
A sequel to Snoopy's Street Fair, Snoopy's Candy Town, was developed by Beeline and released to mobile on December 18, 2013.[27] In Candy Town, the player helps manage a candy factory to raise funds for Charlie Brown's campaign for class president. To fulfill candy orders from customers, the player commands Woodstocks to order groceries and produce sweets. Strategy elements are introduced as the player can upgrade machinery, plan delivery routes, and manage their ingredient storage.[3][28] A third Beeline Peanuts title, a match-three game titled Snoopy's Sugar Drop, was released on May 15, 2014. The player helps Snoopy search for his missing sister, Belle, by clearing match-three puzzles in a similar vein to Candy Crush.[29][30]
At some point, Snoopy's Street Fair was discontinued in the West, but it stayed in service longer in Japan, where it closed on September 26, 2019.[31] Other Capcom-developed Peanuts titles were also discontinued, but some remained active in Japan.[32] Beeline had been merged with other Capcom studios to form Capcom Mobile in 2016, following a decline in profits within the mobile game market.[33] Capcom moved priorities away from casual mobile games, but announced Snoopy Puzzle Journey — a tile-matching game — for release in March 2020, although it received little marketing. Based on Puzzle Journey's mistranslated website and absence from Capcom's recent financial report, PocketGamer.biz's Ric Cowley presumed its launch was a test on the viability of the Western mobile market.[32]
See also
- List of Capcom subsidiaries
- The Simpsons: Tapped Out (2012), freemium city-building game based on The Simpsons
- Family Guy: The Quest for Stuff (2014), freemium city-building game based on Family Guy
- Futurama: Worlds of Tomorrow (2017), freemium city-building game based on Futuruma
Notes
References
- ^ a b c d e f g h i j Squires, Jim (November 17, 2011). "Snoopy's Street Fair Review". Gamezebo. Archived from the original on February 1, 2026. Retrieved February 1, 2026.
- ^ a b c d e f g h i Oxford, Nadia (December 2, 2011). "Snoopy's Street Fair Review". Slide to Play. Archived from the original on December 29, 2012. Retrieved February 1, 2026.
- ^ a b Jasko, Joe (October 7, 2013). "Help the Peanuts build and manage a candy factory in Snoopy's Candy Town". Gamezebo. Archived from the original on June 3, 2023. Retrieved February 1, 2026.
- ^ a b c d e f g h i Usher, Anthony (November 24, 2011). "Snoopy's Street Fair Review". Pocket Gamer. Archived from the original on May 31, 2025. Retrieved February 1, 2026.
- ^ a b c d e Usher, Anthony (November 28, 2011). "Snoopy's Street Fair hints, tips, and tricks". Pocket Gamer. Archived from the original on January 16, 2024. Retrieved February 1, 2026.
- ^ a b Jordan, Jon (November 3, 2011). "Hands-on with Beeline's new freemium social iOS game Snoopy's Street Fair". Pocket Gamer. Archived from the original on May 8, 2024. Retrieved February 1, 2026.
- ^ Harman, Stace (April 19, 2011). "Capcom establishes Beeline Interactive, dedicated smartphone dev". VG247. Archived from the original on February 1, 2026. Retrieved February 1, 2026.
- ^ a b Cifaldi, Frank (September 12, 2011). "Snoopy's Street Fair Continues Capcom's Licensed Mobile Push". Game Developer. Archived from the original on May 2, 2025. Retrieved February 1, 2026.
- ^ Dredge, Stuart (November 21, 2011). "Apps Rush: The Week, The World in 2012, TripAdvisor City Guides, Snoopy's Street Fair and more". The Guardian. Archived from the original on October 12, 2015. Retrieved February 1, 2026.
- ^ Andrew, Keith (August 3, 2011). "Snoopy goes social with Beeline as Capcom picks up Peanuts licence". PocketGamer.biz. Archived from the original on February 5, 2026. Retrieved February 5, 2026.
- ^ Wilson, Wil (November 18, 2011). "Smurfs' Village follow-up Snoopy's Street Fair arrives on iPhone and iPad". Pocket Gamer. Archived from the original on February 2, 2026. Retrieved February 2, 2026.
- ^ Tsukui, Kazuhito (December 9, 2011). 「スヌーピー」のソーシャルゲーム『スヌーピー ストリート』iOSで日本語版がリリース [Peanuts social game Snoopy Street releases for iOS in Japanese]. Inside (in Japanese). Archived from the original on December 27, 2019. Retrieved February 2, 2026.
- ^ Android版「スヌーピー ストリート」が配信。キュートな動きやボイスを楽しもう [Snoopy Street out now for Android. Enjoy the cute movements and voices]. 4Gamer.net (Press release) (in Japanese). Beeline Interactive Japan. July 19, 2012. Archived from the original on May 28, 2013. Retrieved February 2, 2026.
- ^ Beeline (May 2, 2013). "Snoopy's Street Fair is now available for Android! Get it now on Google Play :-)". Retrieved February 2, 2026 – via Facebook.
- ^ a b "Snoopy's Street Fair critic reviews". Metacritic. n.d. Archived from the original on February 4, 2026. Retrieved February 4, 2026.
- ^ a b Nesvadba, Andrew (November 28, 2011). "Snoopy's Street Fair Review". AppSpy. Archived from the original on February 4, 2026. Retrieved February 4, 2026.
- ^ a b c Morris, Chris (n.d.). "Snoopy's Street Fair App Review". Common Sense Media. Archived from the original on January 19, 2024. Retrieved February 4, 2026.
- ^ a b c d Campbell, Nissa (November 22, 2011). "Snoopy's Street Fair Review – Another Trip to the Past By the Creators of Smurfs' Village". TouchArcade. Archived from the original on May 31, 2025. Retrieved February 4, 2026.
- ^ Nelson, Randy (November 18, 2011). "Capcom's Snoopy Street Fair Serves Up a Nostalgic Free-to-Play Treat on iOS". Adweek. Retrieved February 5, 2026.
- ^ Angel Harada (January 2, 2012). App編集者的2011年のベストアプリ3本 男子にもハマってもらいたいかわいさ『スヌーピー ストリート』 [App Editors Chose Their Best 3 Apps of 2011 — A Cuteness Appealing Even to Boys in Snoopy Street]. Famitsu App (in Japanese). Archived from the original on July 18, 2025. Retrieved February 5, 2026.
- ^ Angel Harada (December 22, 2011). かわいいもの好きの男子ってどうですか? ダメですか!?『スヌーピー ストリート』 [Do You Fancy Guys Who Like Cute Things? You Don't?! Snoopy Street]. Famitsu App (in Japanese). Archived from the original on April 3, 2025. Retrieved February 5, 2026.
- ^ Dredge, Stuart (November 23, 2011). "Apple starts publishing weekly iPhone and iPad apps charts in the UK". The Guardian. Archived from the original on November 30, 2021. Retrieved February 5, 2026.
- ^ "Top 50 Mobile Game Developers of 2012". PocketGamer.biz. February 28, 2012. Archived from the original on November 12, 2025. Retrieved February 5, 2026.
- ^ Nunneley-Jackson, Stephany (July 28, 2012). "Capcom logs another iOS hit as Snoopy's Street Fair surpasses 5 million downloads". VG247. Archived from the original on May 30, 2024. Retrieved February 5, 2026.
- ^ Lien, Tracey (October 31, 2012). "Capcom's sales in the past six months up 55.7 percent from last year, breaking its own record". Polygon. Archived from the original on May 19, 2025. Retrieved February 5, 2026.
- ^ Jordan, Jon (February 6, 2012). "Mobile makes up 23% of Capcom's operating income as nine months FY12 sales rise 68% to $52 million". PocketGamer.biz. Archived from the original on February 5, 2026. Retrieved February 5, 2026.
- ^ "Snoopy's Candy Town". TouchArcade. n.d. Archived from the original on March 19, 2025. Retrieved February 5, 2026.
- ^ Pichitmarn, Parisa (January 8, 2014). "A sweet release from the Peanuts team". Bangkok Post. Archived from the original on February 5, 2026. Retrieved February 5, 2026.
- ^ Johnson, Neilie (May 21, 2014). "Snoopy's Sugar Drop Review". Gamezebo. Archived from the original on September 23, 2023. Retrieved February 5, 2026.
- ^ "Snoopy's Sugar Drop". IGN. n.d. Archived from the original on February 5, 2026. Retrieved February 5, 2026.
- ^ カプコン、『スヌーピーストリート』のサービスを2019年9月26日をもって終了 海外版は25カ国の売上ランキングで首位獲得の実績 [Capcom's Snoopy Street is being discontinued on September 26, 2019; previously the best-selling game in 25 countries]. Gamebiz.jp (in Japanese). May 31, 2019. Archived from the original on January 9, 2022. Retrieved February 5, 2026.
- ^ a b Cowley, Ric (February 6, 2020). "Capcom returning to Western casual market with Snoopy Puzzle Journey". PocketGamer.biz. Archived from the original on February 5, 2026. Retrieved February 5, 2026.
- ^ Handrahan, Matthew (April 1, 2016). "Capcom unites mobile studios into single division". GamesIndustry.biz. Archived from the original on January 23, 2025. Retrieved February 5, 2026.
External links
- Official website (archived 2013)
- Snoopy's Street Fair at Beeline Entertainment (archived 2011)
- Snoopy's Street Fair on Facebook