Slay the Spire II

Slay the Spire II
DeveloperMega Crit
PublisherMega Crit
EngineGodot
Platforms
Release
  • WW: March 5, 2026
    (early access)
GenreRoguelike deck-building
ModesSingle-player, multiplayer

Slay the Spire II[a] is a roguelike deck-building game developed and published by Mega Crit as a sequel to their 2019 game, Slay the Spire. Similar to Slay the Spire, the sequel has the user select one character, using and gaining cards to defeat monsters and complete encounters as they travel through multiple levels of the titular spire. Slay the Spire II introduces two new characters in addition to three returning characters, and introduces support for four player co-operative play.

An early access version of Slay the Spire II was released for Windows, macOS, Linux in March 2026.

Gameplay

At the start of the game, players select one of five characters, each with a different deck of starting cards and different pool of cards that can be gained throughout a run. These include three returning characters from Slay the Spire: the Ironclad, the Silent, and the Defect. Two all-new characters were also added: the Necrobinder who has a large skeleton hand companion called Osty, which can attack for the Necrobinder and shield incoming damage;[1] and the Regent, who can forge a sovereign blade and use a unique resource called “stars” to play some cards.[2]

Once a character has been picked, the player ascends multiple floors of a spire, with each randomly-generated act shown as a map with multiple routes to reach the act's boss. New in the sequel are alternate acts where each act has two different versions, randomly selected each run. Each environment offers a different range of enemies, events and bosses.[3][4]

Nodes on the map include Unknown, Merchant, Treasure, Rest, Enemy, and Elite. During combat, the player takes turns with the monsters. During their turn, the player takes actions such as playing cards and using potions. The player is informed of the planned action each monster will make when they end their turn. Cards are categorised into Attack, Skill, and Power which are generally offensive, defensive, and give passive effects respectively. Dying in combat ends that run, and the player must restart the climb of the spire.

As part of the metagame, completion of runs, successful or not, can unlock entries on the new Timeline/Epoch feature, which presents the history of the titular Spire and how the playable characters came to encounter it, and is also used to unlock new characters and features in the game when certain metrics are met.[5]

New to Slay the Spire II is a co-operative mode for two to four players. Each player uniquely selects one of the characters at the start, and during combat, they can apply any healing, defensive, or buffing or debuffing effect on their allies. Multiplayer specific cards will also be available during these runs. Enemies have more health, and their attacks target all players as to offset the collective strength of the players' abilities. Otherwise, all players have their own set of health, cards, and resource pool during combat, and rewards and other choices are selected individually by players. If a player character loses their health, the combat continues with the remaining players, and after combat, that downed character will be revived with one hit point. The game ends if all cooperative players fall in combat.[6][7][8]

Development

After completing Slay the Spire, Anthony Giovannetti and Casey Yano, the founders of MegaCrit, created a number of small prototypes of games, not sure of their next planned title. As the COVID-19 pandemic hit, they wanted to start focusing on their next project, which came down to one of the prototypes that Yano had developed, and a sequel to Slay the Spire which Giovannetii had ideas for. Giovannetti said the choice came down to a coin flip, which the sequel won out.[9]

The original game was developed in the Unity game engine by Unity Technologies, which MegaCrit had started using for the sequel. In September 2023, Unity Technologies announced a change to their runtime licensing code that was highly controversial but later reversed.[10] When the runtime licensing change was announced, MegaCrit was one of the major indie studios that spoke out against it, and asserted they would no longer be using Unity for their game. They switched to the Godot engine shortly after this, having to update about two years' worth of development from Unity to the new engine.[11][12]

Release

Slay the Spire II was first announced in April 2024 with the intent to enter early access release by 2025.[13] MegaCrit pushed off the early access release to March 2026 in September 2025 as "to make sure we're upholding the quality bar that both we and the gaming community have come to expect for early access titles".[4] The game was available for early access release on March 5, 2026, for Linux, macOS and Windows.[7] Mega Crit said that the early access version is mostly feature complete, using placeholder art for some of the newer cards and items in the game, and expect most of the early access period will be to balance the game.[5]

In a similar phenomenon to the release of the highly anticipated Hollow Knight: Silksong, the announcement of Slay the Spire II's release date caused some indie developers to reschedule their releases to avoid their games getting lost in the coverage for Slay the Spire II.[14][15] On its first day of early access release, Slay the Spire II reached over 177,000 concurrent players on Steam, beating previous records held by roguelike games Hades 2 and Mewgenics, as well as exceeding the player count for Bungie's Marathon released the same day.[16] Concurrent player count had exceeded 400,000 by the following day.[17] MegaCrit said that sales of Slay the Spire II within the first week of early access exceeded 3 million.[18]

Explanatory Notes

  1. ^ Also referred to as Slay the Spire 2

References

  1. ^ Allsop, Ken (October 17, 2025). "Slay the Spire 2's Necrobinder has an unusual pet that I'd die for, and he's ready to return the favor". PCGamesN. Retrieved March 1, 2026.
  2. ^ Allsop, Ken (December 13, 2025). "Slay the Spire 2's Regent uses the stars to defy turn limits, with a signature weapon that can scale all the way to the moon". PCGamesN. Retrieved March 1, 2026.
  3. ^ "The Neowsletter - September 2025". Mega Crit. Mega Crit. Retrieved 11 March 2026.
  4. ^ a b "Holiday gaming plans in shambles as Slay the Spire 2 gets delayed to March 2026". PC Gamer. September 11, 2025. Archived from the original on September 12, 2025. Retrieved 2025-09-12.
  5. ^ a b Benson, Julian (March 6, 2026). "Slay The Spire 2's placeholder art should be a lesson to all the developers caught up in AI-generated nonsense". Rock Paper Shotgun. Retrieved March 7, 2026.
  6. ^ Carpenter, Lincoln (February 19, 2026). "Surprise: Slay the Spire 2 is bringing 4-player co-op when it hits early access on March 6". PC Gamer. Retrieved March 1, 2026.
  7. ^ a b Harte, Charles (February 19, 2026). "Slay The Spire 2 Reveals 4 Player Co-Op, March Early Access Release Date". Game Informer. Retrieved March 1, 2026.
  8. ^ Purchase, Robert (March 7, 2026). "Co-op works brilliantly in Slay the Spire 2 - it's already MVP of the wildly popular sequel". Eurogamer. Retrieved March 7, 2026.
  9. ^ Fenlon, Wes (December 5, 2025). "'We ended up flipping a coin': Slay the Spire devs left it up to pure chance whether they'd make a sequel or something else". PC Gamer. Retrieved March 1, 2026.
  10. ^ Steadman, Alex (September 22, 2023). "Unity to Roll Back Some Key Aspects of Runtime Fee Policy". IGN. Retrieved September 22, 2023.
  11. ^ "Slay the Spire developer pledges to ditch Unity unless controversial charges plan reversed". Eurogamer.net. 14 September 2023.
  12. ^ Wilde, Tyler (11 April 2024). "Slay the Spire 2 ditched Unity for open-source engine Godot after over 2 years of development". PC Gamer. Archived from the original on April 14, 2025. Retrieved 29 December 2024.
  13. ^ O'Conner, Alice (April 10, 2024). "Slay The Spire 2 announced, entering early access in 2025". Rock Paper Shotgun. Retrieved March 1, 2026.
  14. ^ McGlynn, Anthony (January 28, 2026). "Slay the Spire 2 pulls a Silksong, scares indie devs into releasing roguelike ahead of schedule in fear of losing players to "an absolute juggernaut in our own genre"". GamesRadar. Retrieved March 1, 2026.
  15. ^ Hernadez, Patrica (February 23, 2026). "'I prefer violence': This Steam dev might be planning their own game's funeral". Polygon. Retrieved March 1, 2026.
  16. ^ Valentine, Rebekah (2026-03-05). "Slay the Spire 2 Launches, Immediately Shatters a Concurrent Player Record on Steam". IGN. Retrieved 2026-03-06.
  17. ^ Noris, Ari (March 6, 2026). "Slay the Spire 2 mogged the gaming industry in less than 24 hours". Polygon. Retrieved March 7, 2026.
  18. ^ Greblick, Jordan (March 13, 2026). ""Slay the Spire 2 has been out for merely a week and we have already hit 3 million units sold with more than 25 million runs," says a stunned Mega Crit after becoming Steam's biggest roguelike". GamesRadar. Retrieved March 13, 2026.