Shanghai II: Dragon's Eye
| Shanghai II: Dragon's Eye | |
|---|---|
Genesis box art | |
| Developer | Activision |
| Publisher | Activision[a] |
| Platform | |
| Release | |
| Genre | Puzzle |
| Modes | Single-player, multiplayer |
Shanghai II: Dragon's Eye is a 1990 puzzle video game developed and published by Activision. It is a sequel to Shanghai (1986).
Gameplay
Shanghai II: Dragon's Eye has game mechanics based upon Mahjong solitaire.[2] Shanghai II: Dragon's Eye consists of two main gameplay modes. There is the traditional solitaire mode in which the player attempts to remove all tiles in one of twelve prearranged layouts based on the Chinese zodiac. There is also the traditional Shanghai layout. The other mode is called Dragon's Eye. It is a duel that has two players (Master and Slayer) taking turns. The Master attempts to construct a pile of tiles to be shaped like a dragon. The Slayer, on the other hand, attempts to remove matching tiles to prevent the dragon from fully forming.
Reception
Alan Emrich reviewed the game for Computer Gaming World, and wrote that "the gamers are fortunate that the work is done and now they can relax enjoy playing Shanghai II either solitaire or with a friend. Even with some flaws in execution, the concepts in scope and grandeur that sired Shanghai II are those worthy of the highest praise. Well done, Activision. Well done".[2]
Amaya Lopez for Zero rated the game at 83 and said that "Shanghai II offers nothing rivetingly new", but thought that the fans of puzzle games will try this title.[3]
Notes
- ^ Japanese releases published by Hot-B.
References
- ^ "Press release: 1993-11-29: ACTIVISION'S 'SHANGHAI II' CHOSEN FOR NINTENDO GATEWAY SYSTEM(TM); SEGA GENESIS VERSION DEBUTS WCES '94". PR Newswire. 10 June 2016. Retrieved 10 June 2016.
- ^ a b Emrich, Alan (February 1991). "A Good Deal, Better: Activision's Shanghai II". Computer Gaming World. Vol. 1, no. 79. pp. 10, 12.
- ^ "Shanghai 2: Dragon's Eye review from Zero 31 (May 1992) - Amiga Magazine Rack".