Ross Scott
Ross Scott | |
|---|---|
Scott in 2025 | |
| Born | Ross Scott December 28, 1982 Baton Rouge, Louisiana, U.S. |
| Notable work | Freeman's Mind, Civil Protection, Ross's Game Dungeon |
| Movement | Stop Killing Games |
| YouTube information | |
| Channel | |
| Years active | 2007–present |
| Genres |
|
| Subscribers | 430 thousand |
| Views | 143.8 million |
| Last updated: 2025-12-26 | |
| Website | https://www.accursedfarms.com/ |
Ross Scott (born December 28, 1982) is an American YouTuber and video game preservation activist. He is primarily known for his Half-Life machinima series Freeman's Mind and Civil Protection, as well as for starting the Stop Killing Games movement, which he remained active in as a figurehead since its inception in April 2024 until he stepped back in August 2025. Scott runs the YouTube channel Accursed Farms, which hosts episodes of Freeman's Mind, its sequel Freeman's Mind 2, Civil Protection, and a video game review series Ross's Game Dungeon.
Internet career
Civil Protection
Civil Protection is a machinima comedy series created by Scott, produced using Half-Life 2 and Source SDK.[1][2] The series centers on the exploits of two Combine Civil Protection officers as they navigate a futuristic dystopia under rule by aliens. The show's comedy largely derives from the contrast between the mundanity of their jobs and the darkness of the setting, covering everything from routine patrol work to absurd events.[1]
Elaborating on writing for Civil Proection, Scott wrote that the "cornerstone" of the series was "believable human behavior. Comic situations are funnier to me if the characters treat it the way real people would as opposed to trying to ham things up or make things seem too contrived."[1] Scott called production of Civil Protection a complicated affair, akin to "creating a small mod for a game", with each episode taking between 70 and 80 hours per week to produce.[3]
Civil Protection debuted in 2006 on the Machinima network to high praise.[3][4] PopMatters's L. B. Jeffries called it "one of the sharpest comedy series on the machinima scene and for good reason: it's genuinely funny to non-gamers. ... [It] goes far beyond the initial trapping of in-game humor and uses its game-generated setting for a legitimate story".[1]
Freeman's Mind
Freeman's Mind is a machinima comedy series created by Scott, produced using the Source remake of the 1998 video game Half-Life.[3] It follows the first-person perspective of the silent protagonist of the game, Gordon Freeman. Freeman is given a voice in the series by Scott, who acts as a combination of narrator and running commentary, often criticizing and satirizing the game world's conventions in a style similar to that in Mystery Science Theater 3000.[1] According to Scott, the production workflow for Freeman's Mind was much simpler than that of Civil Protection, leading to episodes taking half as long to produce.[3] Freeman's Mind ran from 2007 to 2014 and consisted of 71 episodes.[a] In the same year, IGN reposted the series.[5]
A sequel series, titled Freeman's Mind 2 set in Half-Life 2, debuted in 2017 and is still ongoing.[6][7] Freeman’s Mind 2 also features modifications to the original maps, adding new or changing existing set pieces and adding entirely new areas.[6]
Ross's Game Dungeon
Ross's Game Dungeon is a video game review series written and produced by Scott. Launched in 2013, episodes in the series have been uploaded exclusively to his YouTube channel Accursed Farms. The games showcased in Game Dungeon skew towards the obscure and forgotten, with many titles having been published in the 1990s.[8] Many episodes in Game Dungeon also discuss the game industry itself and its practices.[9] The German newspaper Frankfurter Allgemeine Zeitung praised the series, writing that it demonstrates Scott's "passion for gaming curiosities" and dedication to video game preservation.[8]
Stop Killing Games
Scott is critical of online-only games being shut down, describing the practice as an "assault on both consumer rights and preservation of media"[10] and comparing it to movie studios during the silent film era "burning their own films after they were done showing them to recover the silver content", while also pointing out that "most films of that era are gone forever."[11] In 2019, Scott made a video criticizing games as a service, calling it "fraud",[12] and has been openly critical of the issue on Ross's Game Dungeon for several years prior.[9]
In April 2024, after the shutdown of the 2014 video game The Crew, Scott launched the Stop Killing Games campaign through a video on his YouTube channel, simultaneously creating a website for the campaign.[12] The movement encourages users to vote on petitions to force developers into providing ways to play games after the end of support, such as adding an offline mode or an ability to host private servers.[13] He also encouraged multiple petitions for Stop Killing Games, such as the Directorate General for Competition, Consumer Affairs and Fraud Protection in France,[10][14] the UK Parliament petition, and the European Citizens' Initiative in the European Union,[11][15][16] the latter of which gained over 350,000 signatures in the first two months.[17]
Scott expected the movement to fail when the European Citizens' Initiative stagnated at 45% of the amount necessary for government action to be taken, which he attributed in part to opposition and misinformation about the campaign by YouTuber Jason Hall, also known as PirateSoftware.[18][19] The movement has seen success in Europe, where the European Citizens' Initiative closed with over 1.4 million signatures, 97% of which were considered to be valid.[20][21][22] The movement has seen less success in the UK, which prompted a debate in UK Parliament following a petition of almost 190,000 signatures. The movement saw support by some members of parliament, but it was ultimately decided no changes would be made to UK law, stating that the government would instead work with game companies to ensure accurate information is provided to consumers.[23][24]
Scott would figurehead this movement through videos uploaded to his YouTube channel and interviews with the press throughout 2024 and 2025.[25][26][27] He would continue to do so until August 4, 2025, when he announced he would take a "standby break", in which he would only contribute to the campaign if something were to arise that he felt would benefit from his involvement.[28][29][30]
Personal life
Ross Scott was born December 28, 1982,[8][‡ 1] in Baton Rouge, Louisiana.[‡ 2] He grew up in Southwest Virginia, first in Roanoke, then in Blacksburg.[‡ 3] Scott earned a bachelor's degree in criminal justice with a minor in psychology while working various odd jobs to support his tuition. Around the time of his graduation, Scott created Freeman's Mind series, which came out about eight years after the release of Half-Life.[1]
Scott briefly lived in Los Angeles, California, starting in 2008 while working a full-time job at Machinima, Inc., to produce episodes of Freeman's Mind. He had previously worked for the company on a freelance basis since 2006.[3] He produced roughly 60 videos for the Machinima network before abruptly quitting the company in 2013, citing a "unethical and predatory" workplace environment. He sued the company in the same year; the two parties settled out of court by the end of 2013.[2] Scott currently resides in Poland.[8]
Filmography
Web series
| Year | Title | Role | Notes |
|---|---|---|---|
| 2006–2012 | Civil Protection | Mike | Creator |
| 2007–2014 | Freeman's Mind | Gordon Freeman | |
| 2013–present | Ross's Game Dungeon | Himself | |
| 2017–present | Freeman's Mind 2 | Gordon Freeman | |
| 2025 | Crash | Joe | Episode: "Roadside Picnic" |
Video games
| Year | Title | Role | Notes |
|---|---|---|---|
| 2015 | Half-Life 2: Update | Community Commentary Mode | Mod for Half-Life 2[31] |
Notes
- ^ Including three bonus episodes, numbered 0, 10.5, and 61.5
References
- ^ a b c d e f Jeffries, L. B. (July 15, 2008). "Redefining the Game: A Look at Machinima". PopMatters. Archived from the original on October 19, 2020. Retrieved May 25, 2020.
- ^ a b Ulaby, Neda (December 23, 2013). "A YouTube Powerhouse Looks Beyond Its Gamer Base". All Things Considered. National Public Radio. Archived from the original on December 17, 2025.
- ^ a b c d e Francis, Tom (August 6, 2010). "Community heroes: Ross Scott for Freeman's Mind". PC Gamer. Archived from the original on June 25, 2025. Retrieved June 25, 2025.
- ^ Livingston, Christopher (December 24, 2019). "How a 'total accident' led to Garry's Mod's funniest feature and 15 years of twisted success". PC Gamer.
- ^ "Freeman's Mind - Episode 1". IGN India. May 17, 2014. Retrieved July 22, 2025.
- ^ a b Roemer, Dan (April 1, 2017). "Beloved YouTube Series, Freeman's Mind, Returns on the Worst Possible Day". GameSkinny. Retrieved July 22, 2025.
- ^ "Half-Life YouTuber launches new campaign to stop publishers from destroying videogames". PCGamesN. April 3, 2024. Retrieved July 22, 2025.
- ^ a b c d Brunner, Gregor (April 13, 2024). "Der Anwalt der Gamer" [The Gamers' Advocate]. Frankfurter Allgemeine Zeitung (in German). p. 27. ProQuest 3037581816. Archived from the original on August 20, 2025.
- ^ a b Chan, Eric (April 5, 2017). "Shapes of Video Games: How Community Affect Games in a Whole". Game Developer. Informa. Archived from the original on June 21, 2024.
- ^ a b Smith, Graham (April 4, 2024). "Stop Killing Games hopes to petition regulators to stop developers from shutting down games". Rock, Paper, Shotgun. Archived from the original on June 22, 2025. Retrieved June 25, 2025.
- ^ a b Livingston, Christopher (August 1, 2024). "If 1 million people sign a petition, a ban on rendering multiplayer games unplayable has a chance to become law in Europe". PC Gamer. Archived from the original on June 27, 2025. Retrieved June 25, 2025.
- ^ a b Wilde, Tyler (April 5, 2024). "Gamers seek legal win that would stop developers from rendering online games unplayable: 'It is an assault on both consumer rights and preservation of media'". PC Gamer. Archived from the original on June 25, 2025. Retrieved June 25, 2025.
- ^ Blazewicz, Jacob (June 7, 2024). "Campaign Against Killing Games Continues. We Asked Its Organizer About Future and Lawyers' Opinions About The Crew". Gamepressure.com. Archived from the original on June 27, 2025. Retrieved June 25, 2025.
- ^ Phillips, Tom (April 4, 2024). "Stop Killing Games aims to mount political and legal challenges to games going offline". Eurogamer. Archived from the original on February 19, 2025. Retrieved June 25, 2025.
- ^ Neal, Chris (August 12, 2024). "Stop Killing Games Initiative stumps for signatures to pressure EU governments | Massively Overpowered". Archived from the original on December 10, 2024. Retrieved June 25, 2025.
- ^ Bailey, Dustin (August 2, 2024). "After 10 years, Ubisoft's always-online racing game The Crew has snowballed into a massive consumer rights campaign that's now looking for 1 million EU signatures". GamesRadar+. Archived from the original on May 17, 2025. Retrieved June 26, 2025.
- ^ Chalk, Andy (September 10, 2024). "After eating it for killing The Crew, Ubisoft promises to bring offline support to The Crew 2 and The Crew Motorfest". PC Gamer. Archived from the original on June 27, 2025. Retrieved June 25, 2025.
- ^ Randall, Harvey (June 24, 2025). "The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead'". PC Gamer. Retrieved June 26, 2025.
- ^ Blazewicz, Jacob (June 24, 2025). "Your games could disappear overnight. The campaign to prevent this is failing". Gamepressure.com. Archived from the original on June 25, 2025. Retrieved June 25, 2025.
- ^ Randall, Harvey (July 21, 2025). "Stop Killing Games' EU initiative hits 1.4 million signatures—and if at least 1 million are valid, it's off to the European Commission". PC Gamer. Retrieved July 22, 2025.
- ^ Dustin Bailey (September 15, 2025). "Stop Killing Games' EU hearing is seemingly "all but guaranteed" as verification shows "around 97% of signatures being valid": "It looks like my worrying in July was for nothing"". GamesRadar+.
- ^ "Initiative detail | European Citizens' Initiative". citizens-initiative.europa.eu. Retrieved July 31, 2025.
- ^ Robinson, Andy (November 4, 2025). "'Digital ownership must be respected': UK parliament debates Stop Killing Games campaign, but government doesn't budge". VGC. Retrieved November 5, 2025.
- ^ Warren, Mark (November 3, 2025). "Stop Killing Games' UK petition has been debated in parliament: "The law works, but companies may need to communicate better"". Rock, Paper, Shotgun. Retrieved November 4, 2025.
- ^ Chalk, Andy (July 3, 2025). "Stop Killing Games surges past its goals, but a possible signature spoofing campaign could cause trouble: 'This is not a Change.org petition. This is a government process'". PC Gamer. Retrieved July 6, 2025.
- ^ Wales, Matt (July 21, 2025). "Stop Killing Games says 'industry has filed false claims' against EU campaign as it surpasses 1.4m signatures". Eurogamer.net. Retrieved July 22, 2025.
- ^ Datta, Anupriya (August 4, 2025). "Gamers flood EU consultation in push for rules to make sure the fun never stops". Euractiv. Retrieved August 5, 2025.
- ^ Warren, Mark (August 5, 2025). "With Stop Killing Games-supported EU petition now closed, the campaign's loudest voice reckons it's "done about as well as is humanly possible"". Rock, Paper, Shotgun. Retrieved August 5, 2025.
- ^ Bailey, Dustin (August 4, 2025). ""Stop Killing Games has actually changed the timeline": As EU petition comes to successful close, founder says "unending overtime" has him ready to "take a break for the next 10 years," but he's sticking around until it's done". GamesRadar+. Retrieved August 5, 2025.
- ^ Семак, Николай (August 5, 2025). "Основатель движения Stop Killing Games подвёл итоги работы — Игромания". Igromania.ru (in Russian). Retrieved August 5, 2025.
- ^ Klepek, Patrick (March 26, 2015). "Half-Life 2 Modders Have Made Valve's Classic Look Better Than Ever". Kotaku. Retrieved October 5, 2025.
Primary sources
In the text, these references are preceded by a double dagger (‡):
- ^ Scott, Ross (December 28, 2015). "Ross's Big Birthday Video". Accursed Farms. Archived from the original on August 20, 2025.
- ^ Scott, Ross (July 6, 2014). "Ross's Game Dungeon: Arcade America". Accursed Farms. p. 2. Archived from the original on September 17, 2024.
- ^ Scott, Ross (July 31, 2024). Accursed Farms Videochat March 2016. Event occurs at 1 hour, 20 minutes, 58 seconds. Retrieved January 7, 2026.
'Okay, where in Virginia did you grow up?' Roanoke, then Blacksburg. So, that's Southwest Virginia.