Proposed leveraged buyout of Electronic Arts
| Initiator | Public Investment Fund, Silver Lake, Affinity Partners |
|---|---|
| Target | Electronic Arts |
| Type | Leveraged buyout |
| Cost | US$55 billion |
| Initiated | September 29, 2025 |
On September 29, 2025, a consortium of investors comprising the Public Investment Fund of Saudi Arabia, the private equity firm Silver Lake, and the investment firm Affinity Partners announced a leveraged buyout of the American video game company Electronic Arts.
Background
Electronic Arts
Electronic Arts is an American video game company founded in the 1982 by Trip Hawkins, a former Apple employee. The company initially received financial support from venture capital firms, including Kleiner Perkins and Sequoia Capital. Prior to the announcement of the leveraged buyout, Electronic Arts's financial results were largely dependent on the profits from its most successful franchises, EA Sports FC (1994–present) and Madden NFL (1988–present), and the expected release of Battlefield 6 (2025). In early 2025, the company revised its financial forecast downward due to declining demand for soccer-themed video games.[1] Electronic Arts reported first-quarter financial results that slightly exceeded expectations but projected lower-than-expected net profits, citing uncertain demand and a weakening economic outlook.[2]
Leveraged buyouts and investors
A leveraged buyout is a type of acquisition in which the buyer uses a significant amount of borrowed money, often combined with private equity, to purchase a company.[1] The goal is typically to improve the company’s performance and later sell it at a profit.[3] The market for large leveraged buyouts significantly weakened after the 2008 financial crisis;[1] the stock market crash following U.S. president Donald Trump's announcement of global tariffs in 2025 complicated attempted acquisitions and corporate deals, although surging stock prices and optimism about approval of deals by federal regulators, have led investors to reconsider large transactions.[3]
A group of investors interested in acquiring Electronic Arts included the Public Investment Fund of Saudi Arabia (PIF), private equity firm Silver Lake, and investment firm Affinity Partners. At the time, PIF already held a 10% stake in Electronic Arts and had additional investments in the video game industry, including shares in Take-Two Interactive and ownership of Savvy Games Group.[1] Affinity Partners was founded by the businessman Jared Kushner, who is Trump's son-in-law; the company's investors include PIF, a relationship that drew criticism from Kushner's prior role in seeking Arab–Israeli normalization in Trump's first term.[3]
Leveraged buyout
The buyout is subject to customary regulatory approvals and is expected to be completed in the first quarter of Electronic Arts’ fiscal year 2027, which would be around June 2026. As of January 2026, the transaction was reported to be in its final stages.[4][5][6][7]
Prelude and negotiations
Silver Lake executive Egon Durban began exploring a possible acquisition of Electronic Arts in 2011. In August 2025, Jared Kushner approached Durban about a deal. That month, they finalized an offer and presented it to Electronic Arts. According to the Financial Times, Kushner used his ties to Saudi Arabia to gain the backing of Crown Prince Mohammed bin Salman and later secured support from JPMorgan Chase CEO Jamie Dimon.[8] The Wall Street Journal reported that discussions about a leveraged buyout had been ongoing for several months, but intensified in September. On September 17, JPMorgan Chase agreed to provide debt financing for the deal.[8][9]
On September 26, 2025, a consortium comprising PIF, Silver Lake, and Affinity Partners announced plans to acquire Electronic Arts for approximately US$50 billion in a leveraged buyout. If completed, it would mark the largest leveraged buyout in history.[1] JPMorgan Chase was in discussions to arrange more than US$20 billion in debt financing for the transaction.[10]
Announcement
On September 29, 2025, Electronic Arts agreed to a US$50 billion leveraged buyout.[9] As part of the proposal, PIF would provide most of the US$36 billion equity, with additional funding from Silver Lake and Affinity Partners. Shareholders would receive US$210 per share, amounting to a 25% premium.[9] The deal became the largest leveraged buyout to date and the second-largest gaming acquisition after Microsoft’s purchase of Activision Blizzard. It was approved by the board and shareholders, with closure expected by June 2026.[11][12][13][14]
The transaction increased Electronic Arts’ debt from US$2.2 billion to US$20 billion.[15] The agreement included reciprocal US$1 billion termination fees if either Electronic Arts or the consortium withdrew, breached the deal, or faced regulatory delays beyond one year.[16] If the deal goes through, PIF would become the majority owner of Electronic Arts, with Silver Lake holding a significant minority stake and Affinity Partners owning five percent.[8]
Regulatory approval
The leveraged buyout would need the U.S. federal government approval by the Committee on Foreign Investment in the United States.[17] According to several individuals who spoke to the Financial Times, the deal is expected to pass "easily", given Kushner's relationship with his father-in-law Donald Trump and Mohammed.[8]
Responses
Industry and consumers
According to Reuters, a successful acquisition would "mark further consolidation within the industry" amid other publicly-traded video game companies going private, including Activision Blizzard and Zynga,[18] and would focus attention on leveraging intellectual property by diversification.[19]
The proposal drew criticism from some content creators of The Sims, who expressed concerns that the franchise's emphasis on inclusivity could be affected, citing the Saudi government’s record on LGBTQ rights and conservative positions on LGBTQ issues within the Republican Party. Several content creators for The Sims 4 (2014), including Kayla Sims, James Turner, and Jesse McNamara, subsequently left EA's creator program.[20] In a statement published in January 2026, the game's developer Maxis stated that the game's values and creative control would remain "unchanged", and that its focus on inclusivity would not be affected by the proposed buyout.[21][22]
Financial
Following The Wall Street Journal's report announcing a deal was nearing finalization, Electronic Arts's stock price increased fifteen percent, taking the company from a market capitalization of US$43 billion to US$48 billion.[1] According to The New York Times, a deal to take Electronic Arts private would allow the company's investors to take some of the titles and franchises in its portfolio and convert them into mobile games without the potential expense of having to report to investors in the public markets.[3] Reuters additionally estimated that the deal could "herald a comeback of massive leveraged buyouts".[16]
According to analysts with the venture capital firm Benchmark, the leveraged buyout offer was lower than Electronic Arts's "intrinsic value", noting the expected release of Battlefield 6 (2025) and a possible profit increase of US$2 billion by 2028.[16] The US$20 billion in debt Electronic Arts is expected to mount may force layoffs, lower budgets, and less risk-taking, according to The Verge.[23] United Videogame Workers-CWA, a union that includes Electronic Arts workers, criticized potential layoffs for expending employees in favor of attempting to "pad investor pockets".[24]
Political
The leveraged buyout is an attempt by Saudi Arabia to develop its entertainment sector, a key component of the country's Saudi Vision 2030 strategic plan.[25] According to analysts who spoke to Reuters, PIF's interest in Electronic Arts involves the company's sports portfolio, including EA Sports FC.[18] According to The New York Times, it additionally extends the House of Saud's connection to U.S. president Donald Trump through Jared Kushner.[26]
In October 2025, Democratic senators Richard Blumenthal of Connecticut and Elizabeth Warren of Massachusetts sent a letter to secretary of the treasury Scott Bessent and EA CEO Andrew Wilson, expressing concerns that the buyout would be used for foreign influence by using consumer data from Electronic Arts.[27]
References
- ^ a b c d e f Thomas, Lauren; Toonkel, Jessica; Gottfried, Miriam (September 26, 2025). "Videogame Giant Electronic Arts Nears Roughly $50 Billion Deal to Go Private". The Wall Street Journal. Retrieved November 8, 2025.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ Clarence-Smith, Louisa (September 26, 2025). "Electronic Arts 'in advanced talks to go private'". The Times. Archived from the original on September 26, 2025. Retrieved November 8, 2025.
- ^ a b c d Hirsch, Lauren; Isaac, Mike (September 26, 2025). "Jared Kushner's Firm Is Said to Be Part of $50 Billion Buyout of Electronic Arts". The New York Times. Archived from the original on September 27, 2025. Retrieved November 8, 2025.
- ^ "Electronic Arts to Go Private in Historic $55 Billion Deal | Sports Litigation Alert". Archived from the original on January 14, 2026. Retrieved January 21, 2026.
- ^ "Gaming Giant Electronic Arts Goes Private in Landmark $56.5 Billion Leveraged Buyout". The Chronicle Journal. January 20, 2026. Retrieved January 21, 2026.
- ^ "Electronic Arts: Record-Setting $55bn LBO". CreditSights. Archived from the original on November 14, 2025. Retrieved January 21, 2026.
- ^ "EA agrees $55bn consortium buyout". Financier Worldwide. Archived from the original on December 23, 2025. Retrieved January 21, 2026.
- ^ a b c d Gara, Antoine; Fontanella-Khan, James; Barnes, Oliver; Massoudi, Arash; Levingston, Ivan (September 29, 2025). "How Jared Kushner brokered the $55bn takeover of Electronic Arts". Financial Times. Archived from the original on September 30, 2025. Retrieved November 8, 2025.
- ^ a b c Miller, Nicholas; Thomas, Lauren (September 29, 2025). "Electronic Arts Goes Private for $55 Billion in Largest LBO Ever". The Wall Street Journal. Archived from the original on September 29, 2025. Retrieved November 8, 2025.
- ^ Gara, Antoine; Fontanella-Khan, James; Barnes, Oliver; Massoudi, Arash; Bradshaw, Tim (September 26, 2025). "Video game maker Electronic Arts nears $50bn deal to go private". Financial Times. Archived from the original on September 26, 2025. Retrieved November 8, 2025.
- ^ Gerken, Tom (September 29, 2025). "Gaming giant Electronic Arts bought in unprecedented $55bn deal". BBC News. Archived from the original on September 29, 2025. Retrieved November 8, 2025.
- ^ Rampling, Ali (September 29, 2025). "Madden, EAFC maker Electronic Arts to go private in record $55bn buyout". The Athletic. Archived from the original on September 29, 2025. Retrieved November 8, 2025.
- ^ Ritman, Alex; Maas, Jennifer (September 29, 2025). "Electronic Arts to Go Private in $55 Billion Deal Backed by Saudi Arabia, Silver Lake and Jared Kushner's Affinity Partners". Variety. Archived from the original on September 29, 2025. Retrieved November 8, 2025.
- ^ Liedtke, Michael; Michelle, Chapman (September 29, 2025). "Video gamer Electronic Arts to be bought in largest-ever private equity buyout valued at $55 billion". AP News. Archived from the original on September 29, 2025. Retrieved November 8, 2025.
- ^ Primack, Dan (September 29, 2025). "Saudi Arabia helping to take Electronic Arts private". Axios. Archived from the original on September 29, 2025. Retrieved November 8, 2025.
- ^ a b c Kachwala, Zaheer. "'Battlefield' maker Electronic Arts to go private in record-setting $55 billion LBO". Reuters. Retrieved November 8, 2025.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ Hirsch, Lauren; Goldstein, Matthew (September 29, 2025). "$55 Billion Deal for Electronic Arts Is Biggest Buyout Ever". The New York Times. Retrieved November 8, 2025.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ a b Vinn, Milana; Kachwala, Zaheer (September 26, 2025). "Videogame maker EA in advanced talks to go private at roughly $50 billion valuation". Reuters. Retrieved November 8, 2025.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ Kachwala, Zaheer (October 3, 2025). "Videogame publisher EA's $55 billion buyout turns spotlight on gaming IP diversification". Reuters. Retrieved November 8, 2025.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ Blake, Vikki (October 28, 2025). "The Sims Creators Quit EA Partnerships Amid Buyout Concerns". IGN. Retrieved February 11, 2026.
- ^ Scullion, Chris (January 12, 2026). "The Sims studio says its 'values are unchanged', including inclusivity, as EA's Saudi takeover progresses". Video Games Chronicle. Archived from the original on January 13, 2026. Retrieved February 11, 2026.
- ^ Blake, Vikki (January 10, 2026). "The Sims wants you to know its values "are unchanged" despite EA sale". Eurogamer. Archived from the original on January 16, 2026. Retrieved February 11, 2026.
- ^ Peters, Jay (September 29, 2025). "What EA's buyout might mean for its future". The Verge. Archived from the original on September 29, 2025. Retrieved November 8, 2025.
- ^ Evans-Thirlwell, Edwin (October 16, 2025). "Unionised EA workers slam billion dollar buyout for risking layoffs to "pad investor pockets", while senators worry about Saudi Arabia rewriting US history". Rock Paper Shotgun. Archived from the original on December 6, 2025. Retrieved November 8, 2025.
- ^ Mills, Madison (September 30, 2025). "How the Electronic Arts takeover plays into Saudi Arabia's bro-vestment strategy". Axios. Archived from the original on October 1, 2025. Retrieved September 30, 2025.
- ^ Satariano, Adam; Mozur, Paul (October 27, 2025). "Saudi Arabia's New Power Play Is Exporting A.I. to the World". The New York Times. Retrieved November 8, 2025.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ "US senators express 'profound concern' over EA buyout: 'The proposed transaction poses a number of significant foreign influence and national security risks'". PC Gamer. October 15, 2025. Archived from the original on December 6, 2025. Retrieved November 8, 2025.