No, I'm Not a Human

No, I'm Not a Human
DeveloperTrioskaz
PublisherCritical Reflex
DirectorNikita Veter
DesignersNikita Veter
Roman Kozubchenko
ProgrammerViktor Klimenkov
ArtistOlga Shkirando
WritersNikita Veter
Roman Kozubchenko
Mnim Amatarata
ComposerMax Fedoriv
Platform
ReleaseSeptember 15, 2025 (2025-09-15)
GenresHorror, visual novel[1]
ModeSingle-player

No, I'm Not a Human is a first-person horror video game developed by Russian studio Trioskaz and published by Critical Reflex. The demo version was published on June 9, 2025, on Steam.[2] The full version was released on Steam on September 15, 2025, for Windows only.[3] Playstation announced the platform version of the game in April 2025, with the release to be announced at a later date.[4]

The gameplay revolves around the player in a diurnal lockdown during a solar catastrophe that has forced humanity to adopt a nocturnal lifestyle. Each night, the player must interview others who show up at their door seeking shelter. The player must determine if the interviewee is a human or a hostile "Visitor" during this interaction. If they are allowed inside the player's house, it is possible to further examine them. New ways to discern a Visitor from humans are told to the player daily. Depending on the player's actions during the game, such as killing other humans, different endings will be incurred.

The game has been applauded for its visuals and blend of gameplay reminiscent of other similarly successful games like This War of Mine and Papers, Please.[5]

Gameplay

The game takes place in a world where solar activity is dramatically increasing, triggering catastrophic global warming. The player takes on the role of an unnamed male protagonist who lives in a house on the outskirts of a town. Every night, people knock on the door asking for shelter from the daytime heat, and the player must decide whether to allow them inside. The player must shelter at least one human guest to avoid being overwhelmed and killed by the predatory "Visitors", hostile beings who have begun appearing from underground and mimic humans.[6]

The game has elements of both 2D and 3D graphics. During the day, the player can speak with house guests and examine them for signs that may indicate whether they are human or a Visitor. A new physical trait that can be used to identify Visitors is revealed each day through a television broadcast. These traits are usually circumstantial in nature and include but aren't limited to flawless white teeth, dirt under the fingernails, and bloodshot eyes. Visitors may not exhibit every trait, humans may exhibit some of the traits, and house guests do not always consent to being examined.[7]

Each playthrough randomizes most characters between being identified as Visitors or humans, but there are a select few characters who are always human or always a Visitor. This is a deliberate design choice by the developers intended to invoke a sense of fear in the player.[8] There are also other types of people who visit at night, such as the "Intruder" (depicted in the game's key art and based on Cormac McCarthy's Judge Holden) who will force his way into the house if the player is living alone. The player has a finite amount of "energy" each day, and in order to end the day phase, all energy points must be spent. This can be done by examining specific body parts of guests or themselves for Visitor traits, or by drinking beer to pass time. If the player needs more energy, they can order EnerJeka, a fictional energy drink, from a product delivery company called ForRest.

If there are many guests in the house, the player may not be able to examine them all each day. After each examination, the player is prompted to either kill the guest with a shotgun or listen to them explain why they shouldn't be killed. Sometimes there are direct consequences for killing humans by mistake, unlocking a possible ending. If two or more Visitors are in the house and are not killed, however, they will kill random human guests while the player sleeps.[9]

Plot

A sudden and rapid rise in solar activity has caused Earth to be severely affected by blinding light and inhospitable temperatures during the day. As temperatures are projected to continue rising and will soon reach lethal levels, the authorities (FEMA in the English translation, EMERCOM in the original Russian script) warn citizens to remain indoors during the day, causing them to adopt a nocturnal lifestyle. During the night, people begin encountering the mysterious and hostile "Visitors", who disguise themselves as humans and reportedly emerge from underground and use their appearances to gain the trust of victims and kill them. Visitors have certain physical differences that distinguish them from real humans, and the government tries to keep the population informed about these signs through news broadcasts.

The protagonist, a loner who has been avoiding the outdoors for years before the onset of the crisis, is visited by his neighbor and warned to start taking precautions, especially allowing people in need of shelter from the daytime heat to stay in his house, as Visitors seem to attack groups of humans. Over time, the solar catastrophe becomes worse and society breaks down. Massive wildfires ravage the countryside, Visitors slaughter police and military patrols, cities are quarantined, hospitals are shut down, martial law is implemented, and anti-government riots erupt. Eventually, the heat renders it too dangerous for humans to venture outdoors even at night. There are multiple endings based on the protagonist's choices and interactions up to that point. In one of such endings, the protagonist decides that it is too dangerous to stay on the surface, and together with people in his house goes underground, fully isolating from the outside world until summer ends, when global temperatures begin to return to normal.

Development

A prototype build of No, I'm Not a Human debuted in Violent Horror Stories: Anthology, a collection of four short horror-themed games made by four different developers that released on Steam on August 6, 2024. Trioskaz, the developer of No, I'm Not a Human, subsequently announced on September 4 that they would create an "extended version" of the game with additional characters, events, and mechanics. A demo of the expanded game was released on June 9, 2025, on Steam.[10]

Reception

The game received generally favourable reviews from critics, according to the review aggregation website Metacritic.[11] Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 77% of critics.[12]

No, I'm Not a Human has been widely described as "full of feelings of fear and paranoia" with a "surreal, stylised aesthetic", causing concern about the immorality of one's own actions and offering a "deeply idiosyncratic slide into darkness".[13] [14][5] The game was also compared to Papers, Please, as "embracing and developing" the concept of a dark and tragic game with "fantastic and stylish" design.[6][14] Despite featuring the themes of "squalid discomfort and smothering despair", reviewers noted that No, I'm Not a Human still encourages its players "to find connection and compassion when all hope seems lost".[5]

By June 16, 2025, No, I'm Not a Human had been wishlisted by over 500,000 users on Steam.[15] The full game was released on September 15, 2025. On September 19, the developer announced via a Steam News post that No, I'm Not a Human had sold more than 100,000 copies within its first week of release.[16] On March 19, 2026, it was announced that the game has surpassed 1 million copies sold. [17]

Awards

Year Award Category Result Ref.
2026 The Steam Awards 2025 Outstanding Story-Rich Game Nominated [18]

References

  1. ^ Krivov, Dmitry (September 29, 2025). "It's Not Me Who's Locked in Here With You. Review of the Atmospheric Horror No, I'm Not Human". IXBT.games. Retrieved March 28, 2026.
  2. ^ "No, I'm Not a Human - Official Steam Next Fest Demo Trailer". IGN India. June 8, 2025. Retrieved September 21, 2025.
  3. ^ "No, I'm not a Human - No, I'm not a Human is OUT NOW! - Steam News". store.steampowered.com. September 15, 2025. Retrieved October 17, 2025.
  4. ^ PlayStation (April 10, 2025). No, I'm not a Human - Announcement Trailer | PS5 Games. Retrieved April 2, 2026 – via YouTube.
  5. ^ a b c Wales, Matt (September 17, 2025). "Quirky horror with a timely story hidden beneath? Indie gem No, I'm not a Human might be one of my favourite games this year". Eurogamer.net. Retrieved October 19, 2025.
  6. ^ a b Vincent, Hadley (June 10, 2025). "No, I'm not a Human Demo Gets Even Better With Horrifying New Feature". ComicBook.com. Retrieved July 27, 2025.
  7. ^ Novichenko, Artur (June 15, 2025). "No, I'm Not a Human: All Visitors". Game Rant. Retrieved July 27, 2025.
  8. ^ "No, I'm not a Human". www.criticalreflex.com. Retrieved October 6, 2025.
  9. ^ White, Lucas (July 3, 2025). "No, I'm Not a Human is an exercise in balancing fear and reason". Shacknews. Retrieved July 27, 2025.
  10. ^ Donnelly, Joe (June 8, 2025). ""An overlooked visitor will kill you": No, I'm Not a Human is one of the weirdest horror games to have ever graced the PC Gaming Show—play its super unsettling demo". PC Gamer. Retrieved July 27, 2025.
  11. ^ a b "No, I'm not a Human PC Critic Reviews". Metacritic. Retrieved February 15, 2026.
  12. ^ a b "No, I'm Not A Human". OpenCritic. Retrieved February 15, 2026.
  13. ^ Tailby, Stephen (April 10, 2025). "Deduce Friend or Nightmarish Foe in PS5 Horror Game No, I'm Not a Human". Push Square. Retrieved July 27, 2025.
  14. ^ a b Petterson, Joel (June 23, 2025). "No, I'm not a Human Preview: Creepy, Cursed Creatures Testing Your Conscience". Gamereactor UK. Retrieved July 27, 2025.
  15. ^ Гайфуллина, Екатерина (June 20, 2025). "Аналитик: No, I'm not a Human собрала свыше 6-700 тысяч вишлистов в Steam". app2top.ru (in Russian). Retrieved July 27, 2025.
  16. ^ "No, I'm not a Human - 100k copies sold – What's next? - Steam News". store.steampowered.com. September 19, 2025. Retrieved October 6, 2025.
  17. ^ "Unsettling Horror Adventure 'No, I'm Not a Human' Surpasses 1 Million Units Sold; Gets Language Update and Soundtrack Release". Noisy Pixel. March 19, 2026. Retrieved March 19, 2026.
  18. ^ "The Steam Awards 2025". store.steampowered.com. Steam. Retrieved December 18, 2025.