Muse (headband)
| Product type | Electronic headband |
|---|---|
| Owner | InteraXon |
| Produced by | InteraXon |
| Country | Toronto, Ontario, Canada |
| Introduced | May 2014 |
| Website | www |
Muse is a brain activity sensing headband. The device measures brain activity via 4 electroencephalography (EEG) sensors. An accompanying mobile app converts the EEG signal into audio feedback that is fed to the user via headphones.[1] Muse is manufactured by InteraXon, a company based in Toronto, Ontario, Canada[2] that was founded in 2007 by Ariel Garten, Trevor Coleman and Chris Aimone, in Toronto, Ontario, Canada.[3][4][5][6] Development of the Muse product began in 2003, and after several rounds of fundraising, was released to the public in May 2014.[2] In 2018, the company launched Muse 2, which also measures heart rate, breath, and body movement.
InteraXon's $9.5 million Series C round in August 2022, led by BDC Capital and Export Development Canada, funded research into brain health platforms and accessibility improvements, culminating in partnerships such as the 2022 VR SDK collaboration for integrating Muse sensors into virtual reality environments.[7] These efforts enabled the March 2025 introduction of Muse S Athena, the first consumer headband combining EEG with functional near-infrared spectroscopy (fNIRS) for hybrid brain activity and blood flow monitoring.[8]
The device operates by representing brain waves that correspond to a more relaxed state through the sound of tweeting birds, and higher amounts of brain activity is represented by storm sounds.[9]
It was demonstrated that Muse can be used for ERP research, with the advantage of it being low cost and quick to set up. Specifically, it can easily quantify N200, P300, and reward positivity.[10]
It is also widely used for a wide variety of other applications ranging from health and wellbeing to scientific and medical research.[11][12][13][14][15][16][17]
It is claimed that using the headband helps in reaching a deep relaxed state.[18]
Muse is worn over the ears and connects to a companion mobile app via bluetooth. The use of Muse enables the use of biofeedback, differing from a device like Thync that claims to actually alter brainwaves by wearing it.[19]
A dedicated progress tracking dashboard within the app displays session scores based on time spent in calm, neutral, or active states, along with streaks for consistent use and historical metrics of brain activity patterns. Users can review graphs and earn virtual rewards, like "birds" for achieving calm percentages, to motivate ongoing practice.
Third-Party Software Integration
For broader data management, the app supports integration with third-party applications, allowing export of raw session data, and compatibility with Apple Health for syncing meditation and sleep metrics, as well as Google Fit for similar health data sharing.[20]
The Muse headband's Bluetooth Low Energy protocol has enabled development of third-party applications extending its functionality beyond InteraXon's official ecosystem. Desktop tools such as Petal Metrics and the open-source MuseLSL library provide direct access to raw sensor data for research and creative applications, supporting Windows, macOS, and Linux platforms.[21][22]
For research workflows, these applications offer Lab Streaming Layer (LSL) integration—a protocol widely adopted in neuroscience for synchronizing multiple data streams with sub-millisecond precision.[22][23] This enables researchers to combine Muse EEG recordings with eye tracking, motion capture, or experimental stimuli timestamps in a unified data collection pipeline.
Open Sound Control (OSC) streaming support facilitates integration with creative coding environments including TouchDesigner, Max/MSP, Pure Data, and game engines like Unity and Unreal Engine for interactive art installations and real-time audiovisual performances driven by brain activity. These applications stream data to configurable network addresses using standard OSC message formats such as `/muse/eeg` and `/muse/acc`.[24]
Data recording capabilities in third-party tools include CSV export with customizable channel selection and millisecond-precision Unix timestamps compatible with analysis software such as Python (MNE-Python, Pandas, NumPy), MATLAB (EEGLAB, FieldTrip), and R.[25] This research-oriented feature set has positioned the Muse headband as an accessible entry point for academic neuroscience education and low-cost brain-computer interface prototyping.
Third-party software tools have further lowered barriers to academic adoption by providing streamlined workflows for data acquisition and analysis. Applications supporting Lab Streaming Layer (LSL) integration enable researchers to synchronize Muse EEG data with other physiological streams and experimental stimuli, facilitating multi-modal studies in cognitive neuroscience and human-computer interaction.[23][26]
Tools like Metrics offer direct CSV export with millisecond-precision timestamps suitable for publication-grade analysis in software packages such as Python, MATLAB, and R, eliminating the need for custom data parsing pipelines.[25] This ecosystem of research-oriented software has contributed to the Muse headband's adoption across universities and research institutions worldwide for neuroscience education and brain-computer interface research.
Global Impact at Scale
Muse devices integrate with iOS and Android apps featuring guided meditations, progress tracking, and an AI coach named Enso, and have been adopted by over 500,000 users worldwide, including NASA for astronaut training.[27] Peer-reviewed validation confirms the headband's EEG accuracy for spectral analysis and frontal alpha asymmetry, comparable to clinical-grade systems.[28] Independent studies indicate benefits such as improved mindfulness after short sessions and a 20% enhancement in sleep quality with consistent use of the sleep-focused model.[29][30]
References
- ^ Baig, Edgar C. (2014-08-12). "Brainy Muse headband: Wearable tech to calm you down". USA Today. Retrieved 2016-08-02.
- ^ a b O'Rourke, Patrick (2015-04-14). "Can Toronto-based InterAxon's brain-sensing headband Muse help people relax?". Financial Post. Financial Post. Retrieved 2019-06-23.
- ^ "Company Overview of InteraXon Inc". Bloomberg. Retrieved 2019-06-23.
- ^ "Tech Giant "Father of Wearable Tech" Steve Mann "Goes for The Ride" to YYD ROBO!". us.yydrobo.com. 2017-07-31. Retrieved 2019-06-23.
- ^ Badminton, Nikolas (2014-11-11). "Father of Wearable Computing, Steve Mann, to Keynote FITC Wearables, Toronto, November 13th 2014". Medium. Archived from the original on 2019-06-23.
- ^ Stu Robarts (March 11, 2015). "Hands-on: Staying focused (or not) with the Muse brain-sensing headband". New Atlas. Retrieved 2019-06-23.
- ^ https://www.businesswire.com/news/home/20220811005493/en/Interaxon-Inc.-Muse-Announces-%25249.5M-Series-C-Funding-Round-To-Expand-Brain-Health-and-Wellness-Offerings
- ^ "Introducing Muse S Athena: The Next Evolution in Cognitive Fitness". Archived from the original on 2025-08-08. Retrieved 2026-02-04.
- ^ "Muse Headband Review: A Fitbit for Your Brain". Re/code. 2014-11-06. Retrieved 2015-11-09.
- ^ Krigolson, Olave E.; Williams, Chad C.; Norton, Angela; Hassall, Cameron D.; Colino, Francisco L. (2017-03-10). "Choosing MUSE: Validation of a Low-Cost, Portable EEG System for ERP Research". Frontiers in Neuroscience. 11: 109. doi:10.3389/fnins.2017.00109. ISSN 1662-453X. PMC 5344886. PMID 28344546.
- ^ Bashivan, Pouya; Rish, Irina; Heisig, Steve (2016). "Mental state recognition via Wearable EEG". arXiv:1602.00985v2 [cs.CV].
- ^ Gray, Sarah N. (August 2017). "An Overview of the Use of Neurofeedback Biofeedback for the Treatment of Symptoms of Traumatic Brain Injury in Military and Civilian Populations". Medical Acupuncture. 29 (4): 215–219. doi:10.1089/acu.2017.1220. ISSN 1933-6586. PMC 5580369. PMID 28874922.
- ^ Ijjada, Mohan Sai; Thapliyal, Himanshu; Caban-Holt, Allison; Arabnia, Hamid R (Dec 2015). "Evaluation of Wearable Head Set Devices in Older Adult Populations for Research". 2015 International Conference on Computational Science and Computational Intelligence (CSCI). Las Vegas, NV, USA: IEEE. pp. 810–811. doi:10.1109/CSCI.2015.158. ISBN 9781467397957. S2CID 14790556.
- ^ Gang, Peng; Hui, Jiang; Stirenko, S.; Gordienko, Yu.; Shemsedinov, T.; Alienin, O.; Kochura, Yu.; Gordienko, N.; Rojbi, A. (2019). Arai, Kohei; Kapoor, Supriya; Bhatia, Rahul (eds.). User-Driven Intelligent Interface on the Basis of Multimodal Augmented Reality and Brain-Computer Interaction for People with Functional Disabilities. Vol. 886. Cham: Springer International Publishing. pp. 612–631. arXiv:1704.05915v2. doi:10.1007/978-3-030-03402-3_43. ISBN 9783030034016. S2CID 15355091.
- ^ Liu, Ran; Peli, Eli; Hwang, Alex D. (2017-01-29). "Measuring visually induced motion sickness using wearable devices". Electronic Imaging. 2017 (14): 218–223. doi:10.2352/ISSN.2470-1173.2017.14.HVEI-147. ISSN 2470-1173.
- ^ Brannock, Evelyn; Lutz, Robert (Dec 2016). "On the Couch with Android and Muse: Nifty Assignment". J. Comput. Sci. Coll. 32 (2): 211–213. ISSN 1937-4771.
- ^ Garcia, Alfredo; Gonzalez, Juan Manuel; Palomino, Amparo (2019). Agredo-Delgado, Vanessa; Ruiz, Pablo H. (eds.). Data Acquisition System for the Monitoring of Attention in People and Development of Interfaces for Commercial Devices. Vol. 847. Cham: Springer International Publishing. pp. 83–97. doi:10.1007/978-3-030-05270-6_7. ISBN 9783030052690. S2CID 58393847.
- ^ "Muse The Brain Sensing Headband Review". Tune into Gold. Retrieved 2016-03-30.
- ^ "Muse review: The brain sensing headband that knows you're stressed". Wareable. 2015-04-21. Retrieved 2015-11-09.
- ^ "Muse - The Brain Sensing Headband". choosemuse.my.site.com. Retrieved 2026-02-04.
- ^ LLC, Petal Technology. "Petal Technology - EEG & Biometric Data Streaming Software". Petal Technology. Retrieved 2026-02-04.
- ^ a b barachant, alexandre (2026-02-04), alexandrebarachant/muse-lsl, retrieved 2026-02-04
- ^ a b Kothe, Christian; Makeig, Scott (2013). "Lab Streaming Layer (LSL)". Swartz Center for Computational Neuroscience. https://labstreaminglayer.readthedocs.io.
- ^ "OSC Streaming | Petal Metrics Documentation". docs.petal.tech. Retrieved 2026-02-04.
- ^ a b "CSV Export | Petal Metrics Documentation". docs.petal.tech. Retrieved 2026-02-04.
- ^ "LSL Streaming | Petal Metrics Documentation". docs.petal.tech. Retrieved 2026-02-04.
- ^ ChooseMuse (2026). "Discover Muse | Muse® EEG Mental Fitness & Sleep Headband". choosemuse.com. Retrieved 2026-02-04.
- ^ Cannard, Cédric; Wahbeh, Helané; Delorme, Arnaud (2022-01-14). "Validating the wearable MUSE headset for EEG spectral analysis and Frontal Alpha Asymmetry". 2021 IEEE International Conference on Bioinformatics and Biomedicine (BIBM): 3603–3610. doi:10.1109/BIBM52615.2021.9669778.
- ^ Vekety, Boglarka; Logemann, Alexander; Takacs, Zsofia K. (2022-01-12). "Mindfulness Practice with a Brain-Sensing Device Improved Cognitive Functioning of Elementary School Children: An Exploratory Pilot Study". Brain Sciences. 12 (1): 103. doi:10.3390/brainsci12010103. ISSN 2076-3425. PMC 8774020. PMID 35053846.
- ^ De Fazio, Roberto; Mattei, Veronica; Al-Naami, Bassam; De Vittorio, Massimo; Visconti, Paolo (2022-08-17). "Methodologies and Wearable Devices to Monitor Biophysical Parameters Related to Sleep Dysfunctions: An Overview". Micromachines. 13 (8): 1335. doi:10.3390/mi13081335. ISSN 2072-666X. PMC 9412310. PMID 36014257.