Moto Roader

Moto Roader
DeveloperNCS
Publishers
[b]
PlatformPC Engine/TurboGrafx-16
Release
  • JP: February 23, 1989
  • NA: 1989
GenreRacing
ModeSingle-player

Moto Roader is a futuristic racing game developed by NCS for the PC Engine/TurboGrafx-16. The game is the first in a series which includes Moto Roader 2 and Moto Roader MC. It is notable for having a possible five players race simultaneously, one more player than most games' maximum number.

Gameplay

Development and release

The game was released on the Wii's Virtual Console worldwide in January 2007.[6][8] It was released on the Wii U's Virtual Console in Japan on December 17, 2014,[4] and in North America, Europe, and Australia in October 2017.[5][6][7]

Reception

According to Famitsu, Moto Roader sold over 1,379 copies in its first month on the market in Japan.[20] The game received a 21.19/30 score in a 1993 readers' poll conducted by PC Engine Fan, ranking among PC Engine titles at the number 233 spot.[21] It also garnered mixed reviews from critics.[22][23][24]

Notes

  1. ^ Wii Virtual Console published worldwide by Hudson Soft.[1][2]
  2. ^ Wii U Virtual Console published by Konami in Japan and North America and by Extreme in PAL regions.[4][5][6][7]

References

  1. ^ "Moto Roader for Wii". Nintendo. Archived from the original on 14 December 2010. Retrieved 15 October 2017.
  2. ^ Dillard, Corbie (6 January 2007). "Review: Moto Roader (TG-16)". Nintendo Life. Retrieved 15 October 2017.
  3. ^ "ゲームタイトル". メサイヤゲームス (in Japanese). Archived from the original on 28 July 2021. Retrieved 15 October 2017.
  4. ^ a b "モトローダーMC(モトローダーエムシー)". KONAMI (in Japanese). Retrieved 15 October 2017.
  5. ^ a b "MOTOROADER for Wii U". Nintendo of America. Retrieved 15 October 2017.
  6. ^ a b c "Motoroader™". Nintendo of Europe GmbH. Retrieved 15 October 2017.
  7. ^ a b Wassenaar, Troy (12 October 2017). "Aussie Nintendo Download Updates (13/10) - Ten Again - eShop News from Vooks". Vooks. Retrieved 15 October 2017.
  8. ^ "Japanese VC Titles Dated". IGN. 15 January 2007. Archived from the original on 20 March 2012. Retrieved 4 July 2009.
  9. ^ Knight, Kyle (1998). "Moto Roader - Review". AllGame. All Media Network. Archived from the original on 2014-11-15. Retrieved 2025-11-12.
  10. ^ Rignall, Julian Rignall (May 1989). "Mean Machines: Motor Roader". Computer and Video Games. No. 91. EMAP. p. 85.
  11. ^ Whitehead, Dan (June 9, 2007). "Virtual Console Review Roundup: This week's efforts and some from the archive. Two 10s. Yep". Eurogamer. Gamer Network. Archived from the original on 2012-10-06. Retrieved 2025-11-12.
  12. ^ "新作ゲームクロスレビュー: モトローダー". Famitsu (in Japanese). No. 69. ASCII Corporation. March 3, 1989. p. 13. (Transcription by Famitsu.com. Archived 2015-01-10 at the Wayback Machine).
  13. ^ Thomas, Lucas M. (January 23, 2007). "Moto Roader (Virtual Console) Review". IGN. IGN Entertainment. Archived from the original on 2007-01-27. Retrieved 2025-11-12.
  14. ^ Demoly, Jean-Marc (February 1990). "Consoles: Moto Roader". Joystick (in French). No. 2. Sipress. p. 38.
  15. ^ "新作ソフトお毒味チャート: モトローダー". Marukatsu PC Engine (in Japanese). Vol. 1, no. 3. Kadokawa Shoten. March 1989. p. 117.
  16. ^ Dillard, Corbie (January 5, 2007). "Moto Roader (Wii Virtual Console / TurboGrafx-16) Review". Nintendo Life. Gamer Network. Archived from the original on 2014-08-30. Retrieved 2025-11-12.
  17. ^ Huyghues-Lacour, Alain (March 1990). "Rolling Softs: Moto Roader". Tilt (in French). No. 76. Éditions Mondiales S.A.. p. 76.
  18. ^ Darnaudet, Jérôme (April 1, 1990). "Tops & Softs Consoles: Moto Roader". Micro News (in French). No. 32. Sandyx. pp. 48–49.
  19. ^ Hengst, Michael (August 1989). "Power Videospiele: Moto Roader". Power Play (in German). No. 17. Markt & Technik. p. 60.
  20. ^ "Game Search". Game Data Library. Archived from the original on 2024-11-18. Retrieved 2025-11-13.
  21. ^ "PC Engine All Catalog '93 10月号特別付録". PC Engine Fan (in Japanese). Vol. 6, no. 10. Tokuma Shoten. October 1, 1993. p. 115.
  22. ^ "発売直前 REVIEW: モトローダー". Gekkan PC Engine (in Japanese). Vol. 1, no. 3. Shogakukan. March 1989. p. 127.
  23. ^ Nauert, Donn (February–March 1991). "TurboPlay Rates the Games". TurboPlay. No. 5. Larry Flynt Publications. pp. 24–28.
  24. ^ Jones, Darran (March 1, 2007). "Retro Rated: Virtual Console". Retro Gamer. Imagine Publishing. pp. 88–90.