Michael Jordan: Chaos in the Windy City
| Michael Jordan: Chaos in the Windy City | |
|---|---|
North American box art featuring Michael Jordan | |
| Developer | Electronic Arts |
| Publishers | |
| Producer | Jim Rushing |
| Designer | Amy Hennig |
| Programmers | David O'Connor Chuck Sommerville Simon Freeman Lisa Ching |
| Composers | David Whittaker Murray Allen Marc Farley Don Veca |
| Platform | Super Nintendo Entertainment System |
| Release | |
| Genres | Action, platformer |
| Mode | Single-player |
Michael Jordan: Chaos in the Windy City is a platform video game developed and published by Electronic Arts for the Super Nintendo Entertainment System. The game was released in North America in November 1994 and in Europe by Ocean Software in 1995. A Sega Genesis version was planned but never released.[1][2][3]
Gameplay
The game played much like other side-scrolling platform games of its time, collecting keys and defeating enemies with a variety of different techniques. The player controls Michael Jordan on a quest to save the rest of the players for an All-Star charity game, who have all been kidnapped. The player attacks enemies using different basketballs, each with its own ability; for example, the freeze ball can freeze the ground and create a slippery surface, the bomb ball makes a large explosion, and so on. The player must find keys throughout the game to unlock different doors and rescue teammates. Michael can also slam dunk for a secondary attack. This is also used to activate power-up baskets and various checkpoints along the way.
Plot
A little before the Scottie Pippen charity game, Michael Jordan's teammates are abducted by mad scientist Maximus Cranium. The protagonist must save them before it is too late.
Development
This was Amy Hennig's first game as a designer; she would later be best known for working on video games at Naughty Dog.
Reception
| Publication | Score |
|---|---|
| Computer and Video Games | 72/100[4] |
| EP Daily | 8/10[5] |
| Game Players | 72%[6] |
| GameFan | 82/100, 79/100, 74/100[7] |
| Next Generation | 2/5[8] |
| Official Nintendo Magazine | 83/100[9] |
| Super Play | 83%[10] |
| Total! | (UK) 82/100,[11] (DE) 3[12] |
| Digital Press | 8/10[13] |
| Super Gamer | 70/100[14] |
| VideoGames | 7/10[15] |
GamePro's Lawrence Neves gave the game a positive review. While acknowledging that the blatant product placement is annoying, and criticized the controls as extremely difficult, Neves gave the game a positive recommendation based on its varied gameplay and "intense, complex levels".[16] Nintendo Power commented on the game stating that "Michael has some cool moves" and noted the game's "good graphics" and that the "play control seems loose at times" and that it had "generic platform game enemies with simple AI".[17] A reviewer for Next Generation commended its concept but were critical about the backgrounds, which they found "redundant" and the mazes "repetitious".[8] Super Play praised the game for having many levels and sub levels despite noting its bizarre plot.[10]
In September 1997, Nintendo Power had 12 staff members vote for the ten worst games of all time, with Michael Jordan: Chaos in the Windy City placed at seventh worst. The article said the game was not too poor, but was a waste of a license.[18]
See also
References
- ^ "Sneak Peek - Genesis: Jordan Shoots Against Off-Court Menace - Michael Jordan In Chaos in the Windy City". Sega Visions. No. 20. IDG. August–September 1994. p. 72.
- ^ "News - Front Page: TimeLine". Game Players. No. 45. Signal Research. October 1994. pp. 8–12.
- ^ "News: Jordan Adventure". Mean Machines Sega. No. 24. EMAP. November 1994. p. 14.
- ^ "CVG Review: Supershorts". Computer and Video Games. No. 160. EMAP Images. March 1995. p. 101.
- ^ Lucas, Victor (July 14, 1995). "Game Reviews: Archive '95: Michael Jordan: Chaos in the Windy City". The Electric Playground. Greedy Productions. Archived from the original on November 3, 1996. Retrieved February 22, 2026.
- ^ Lundrigan, Jeff (November 1994). "Review: Michael Jordan: Chaos in the Windy City". Game Players. Vol. 7, no. 11. GP Publications. p. 142.
- ^ Halverson, Dave; Des Barres, Nicholas Dean; Dr. E (December 1994). "Viewpoint: Michael Jordan in Chaos in the Windy City; Planet SNES - Review: Michael Jordan: Chaos in the Windy City". GameFan. Vol. 2, no. 12. DieHard Gamers Club. pp. 27, 102.
- ^ a b "Finals: Michael Jordan: Chaos in the Windy City". Next Generation. No. 3. Imagine Media. March 1995. p. 102.
- ^ McVittie, Andy; Davies, Paul (February 1995). "Review: Michael Jordan: Chaos in the Windy City". Nintendo Magazine System. No. 29. EMAP. pp. 24–25.
- ^ a b O'Connor, Frank (March 1995). "UK Review: Michael Jordan: Chaos in the Windy City". Super Play. No. 29. Future Publishing. p. 59.
- ^ Bilson, Josse (February 1995). "Total! SNES Review: Michael Jordan: Chaos in the Windy City". Total!. No. 38. United Kingdom: Future Publishing. p. 37.
- ^ Amann, Hans-Joachim (February 1995). "SNES Test: Michael Jordan: Chaos in the Windy City". Total! (in German). No. 21. Germany: MVL Verlag. p. 21. Archived from the original on February 22, 2026. Retrieved February 22, 2026.
- ^ Oleniacz, Kevin (March–April 1996). "Random Reviews Lite: Michael Jordan Chaos in the Windy City". Digital Press - The Bio-Degradable Source For Videogamers. No. 29. Joe Santulli. p. 15.
- ^ Butt, Ryan; McDermott, Andy; Butt, Damian (January 1995). "Super NES Review: Michael Jordan: Chaos in the Windy City". Super Gamer. No. 10. Paragon Publishing. pp. 50–51.
- ^ Constant, Nikos (January 1995). "Power Reviews: Michael Jordan: Chaos in the Windy City". VideoGames - The Ultimate Gaming Magazine. No. 72. Larry Flynt Publications. p. 54.
- ^ Neves, Lawrence (December 1994). "ProReview: Chaos in the Windy City". GamePro. No. 65. IDG. pp. 130–132.
- ^ "Now Playing: Michael Jordan: Chaos in the Windy City". Nintendo Power. Vol. 67. Nintendo of America. December 1994. pp. 104, 107.
- ^ "100 Best Games of All Time". Nintendo Power. Vol. 100. September 1997. p. 97.