IEEE Transactions on Games
| Discipline | Computer science |
|---|---|
| Language | English |
| Publication details | |
| Publisher | |
| Standard abbreviations | |
| ISO 4 | IEEE Trans. Games |
| Indexing | |
| ISSN | 2475-1502 (print) 2475-1510 (web) |
| Links | |
IEEE Transactions on Games is a quarterly journal of the IEEE Computational Intelligence Society that publishes peer-reviewed articles covering scientific, technical, and engineering aspects of games.[1] The editor-in-chief is Magy Seif El-Nasr.
History
The journal started as IEEE Transactions on Computational Intelligence and AI in Games in 2009, and was renamed to IEEE Transactions on Games in 2017.[2]
Conferences
The annual IEEE Conference on Games (CoG) is held in various locations around the world. In 2022, CoG was hosted in Beijing, China, through a virtual conference from 21-24 August.[3]
References
- ^ "About the IEEE Transactions on Games".
- ^ "IEEE Transactions on Games". Computer Science Bibliography. Retrieved 12 August 2022.
- ^ "CoG 2022". IEEE Conference on Games 2022.
External links