Doug Church

Doug Church
Church tests an Indie Game Jam 2005 project.
Born (1968-11-16) November 16, 1968
Evanston, Illinois, United States
OccupationsGame designer, producer
EmployerValve

Doug Church (born November 16, 1968, in Evanston, Illinois)[1] is an American video game designer and producer. He started out at MIT in the late 1980s. Instead of finishing up there, he left and joined Looking Glass Studios, where the team was producing MS-DOS-based immersive sim games like Ultima Underworld, Ultima Underworld II, System Shock and the Thief series. His colleague Warren Spector has pointed out that Church was likely the one who first came up with the term "immersive simulation".[2]

Later, Church joined Eidos Interactive as Technical Director, lending programming and design support across a series of titles from Ion Storm and Crystal Dynamics, including Tomb Raider: Legend. He left Eidos in 2005 and headed to Electronic Arts.

In 2003, the International Game Developers Association gave him its Community Contribution award. Part of that nod went to his time co-chairing the IGDA's educational committee and helping build links between the game industry and academia. He became a regular participant at Indie Game Jam events over the years, including putting together "Angry God Bowling" as an IGJ prototype.

In 2009, IGN listed him among the top 100 game creators of all time.[3]

From July 2005 to 2009, Church worked at Electronic Arts' Los Angeles office as team leader on a project supervised by filmmaker Steven Spielberg.[4]

On March 16, 2011, Valve announced that Church had been hired for an undisclosed position and project.[5] He remained there for several years before moving on.

In August 2016, OtherSide Entertainment announced that Church had been hired as a creative consultant for the development of System Shock 3.[6] More recently, he has served as project leader on Nightdive Studios' 2023 remake of the original System Shock. He has also received credits on Valve's 2022 Portal: Companion Collection, as well as Embark Studios titles The Finals and ARC Raiders.

Games

Year Title Role
1992 Ultima Underworld: The Stygian Abyss Programmer, additional support
1993 Ultima Underworld II: Labyrinth of Worlds Lead programmer, designer, additional support
1994 System Shock Lead programmer
1995 Flight Unlimited Programmer
1996 Terra Nova: Strike Force Centauri
1997 Flight Unlimited II Programmer, additional support
1998 Thief: The Dark Project Programmer
1999 System Shock 2
2000 Thief II: The Metal Age Engine programmer
2001 FreQuency "Synth and Related Playstation 2 Voodoo"
Deus Ex: Game of the Year Edition Design, additional programming
2002 Freedom Force Special thanks
2003 Whiplash
Deus Ex: Invisible War
Backyard Wrestling: Don't Try This at Home
2004 Thief: Deadly Shadows
2006 Tomb Raider: Legend Design
2012 Counter-Strike: Global Offensive

References

  1. ^ Paul M Harrison (October 15, 2012). "Doug Church, A Brief Introduction".
  2. ^ Fenlon, Wes (May 8, 2017). "The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC's most complex games". PC Gamer. Retrieved 29 November 2017. Warren [Spector]: I think Doug Church was the one who came up with [the term 'immersive simulation'], isn't he? He's the first person I ever heard use it.
  3. ^ "IGN - 34. Doug Church". IGN. Archived from the original on 2014-04-20. Retrieved 2023-11-14.
  4. ^ Thorsen, Tor (2005-10-14). "Steven Spielberg, EA ink three-game next-gen deal". GameSpot. Archived from the original on 2007-09-30.
  5. ^ Ordland, Kyle (March 16, 2011). "Valve Confirms Hiring Of Thief Designer Doug Church". Gamasutra. Retrieved February 17, 2015.
  6. ^ Donnelly, Joe (2016-08-30). "System Shock 3 reveals 'dream' development team". PC Gamer. Retrieved 13 March 2018.