Connections (1995 video game)

Connections
Cover art for the game.
DevelopersDiscovery Channel Multimedia
Some Interactive[1]
PublishersDiscovery Channel Multimedia, The Learning Channel, Some Interactive
PlatformsWindows 3.x, Windows, Macintosh
Release1995
GenreAdventure game
ModeSingle-player

Connections is a 1995 educational adventure video game.

Gameplay

Players progress through a series of graphic screens, and FMV video to find a series of connections. Items can be manipulated using hotspots. The game is narrated by James Burke.[2] Players can toggle a hints system, adjust volume, save the game, and choose their gender.[3]

Plot

Based on the show Connections on The Learning Channel, the game revolves around a plot of the player aiming to fix a computer program, by finding a series of connections that glue the world together.

Critical reception

Lisa Karen Savignano of AllGame wrote that the game was "exceptional" but that it had the potential to leave players endlessly frustrated.[4] WorldVillage's Craig Majaski thought the game would appeal to players who had enjoyed Myst or Return to Zork.[8] The Adrenaline Vault contributor Brian Clair said the game succeeded as a learning tool.[2] Meanwhile, Macworld's George and Ben Beekman thought the game was well below the industry standard for the genre.[5] Entertainment Weekly thought the game was a missed opportunity; instead of being interesting and unique it was merely "Myst with a twist".[6]

References

  1. ^ a b Coleman, Terry (April 1996). "Make The Connection". Computer Gaming World. No. 141. pp. 157–158. Retrieved 5 November 2024.
  2. ^ a b c Clair, Brian (n.d.). "The Adrenaline Vault | Review | Connections". Archived from the original on 25 January 2000. Retrieved 6 February 2026. Page 2
  3. ^ a b Rootham-Smith, Peter (January 2005). "Connections: It's a Mind Game Review by Quandary". Archived from the original on 22 June 2008. Retrieved 6 February 2026.
  4. ^ a b Lisa Karen Savignano (n.d.). "Connections - Review". AllGame. Archived from the original on 15 November 2014. Retrieved 23 September 2017.
  5. ^ a b Beekman, George; Beekman, Ben (August 1996). "Connections". Macworld. Vol. 13, no. 8. p. 88. Retrieved 6 February 2026.
  6. ^ a b "Digital Capsule Review - CONNECTIONS". Entertainment Weekly. 29 March 1996. Archived from the original on 27 April 2009. Retrieved 6 February 2026.
  7. ^ LeVitus, Bob (August 1996). "The Game Room". MacUser. Archived from the original on 21 February 2001. Retrieved 6 February 2026.
  8. ^ Majaski, Craig (n.d.). "Can you make the Connection?". WorldVillage. Archived from the original on 26 December 1996. Retrieved 6 February 2026.