Battle Arena Toshinden (Game Boy video game)

Battle Arena Toshinden
DeveloperBetop
PublisherNintendo
SeriesBattle Arena Toshinden
PlatformGame Boy
Release
  • JP: March 22, 1996
  • NA: November 1996
GenreFighting
ModesSingle-player, multiplayer

Battle Arena Toshinden[a] is a 1996 fighting video game for the Game Boy. It is a version of Battle Arena Toshinden (1995) with the same choice of characters, but done in a two-dimensional playfield instead of the original 3D game. Like the original, the game is set during a secret fighting tournament, with each character having unique motives to enter the tournament. Some new characters are added to this game, while some others are given different motives to battle. This stylized version of the game was part of the Nettō series, which featured more light-hearted versions of the characters.

As a fighting game, players battle each other with kicks, punches and special moves while dodging their opponents' attacks to drain their power meter. Each character has unique abilities. The game also features an invisible barrier on the sides of the screen, which, when breached three times, results in the player losing the battle.

While a reviewer in Mega Fun  complimented the controls and ability to implement a fighting game on Game Boy hardware, reviews in Famicom Tsūshin found the game to be an ordinary fighting game that would lack functional competitiveness due to it being on the Game Boy. Other reviewers commented on the tone of the game as being laughably ridiculous from Nintendo Power compared to the more serious nature of the original game.

Gameplay

Players choose between eight characters, each of which has special moves.[1] The player controls a chosen fighter that can move forwards and backwards as well as jump, and move towards and away from their opponents. They can kick, punch, taunt, and throw opponents as well as dash and backstep, which can be used to move out of an opponent's way or throw off their attack. Dodging can be used to dodge all attacks except throws.[2]

Each player can also perform special moves when their strength gauge is flashing by moving the directional pad and pressing both Game Boy buttons simultaneously.[3] Each character has special moves which can be done by entering certain button combinations during a battle.[1] There are invisible ropes around the fighting arena that prevent you from falling out of the ring. The ropes can only support each character three times before failing to prevent a fall. Falling out of a ring makes that character lose the match.[4]

In tournament mode, players go through all eight fighters and then challenge the boss.[1] Players can choose between story mode, where they choose a fighter and battle through all fighters to win the tournament. Other options include a single battle against a CPU-controlled character or a two-player battle in which each player chooses a character to face off against an opponent. The two-player mode is available for two players with two copies of the game or two players with two Super Nintendo Entertainment System controllers playing on a Super Game Boy.[5]

Fights in the game can be modified to different difficulty levels, such as the amount of time in a round and the number of rounds.[6]

Plot

The game is set during a secret fighters' tournament held every few years. The organization that arranged the tournament has selected its participants in advance.[7]

Each of the fighters in the game has their own reason for entering the tournament.[8] Some motivations changed from the original game, such as Sofia looking to recover her lost memories in the first game, while in this game she does not have a boyfriend and looks to the tournament to "capture fighting men".[8]

Development

Battle Arena Toshinden is a conversion of the 3D video game Battle Arena Toshinden (1995) for the PlayStation.[6] In addition to the final bosses, Ghaia and Sho from the original 3D game, two new characters, Ghaia 2 and Uranus, are included. [6]

This Game Boy version of Battle Arena Toshinden was developed by Betop.[8] The characters have also been modified to be what Sandrie Souleiman of Mega Fun  described as "cutesy" and "Japanese-styled graphics", with their heads taking up a third of their body.[6] These stylized versions of games were part of the Nettō [b] series of games which began with a port of Samurai Shodown (1993) that was released in 1994.[9] A Famitsu reviewer described these games as having a more light-hearted tone than the originals.[10]

Release and reception

Battle Arena Toshinden was released for the Game Boy in Japan on March 22, 1996.[10] It was released in English by Nintendo in November 1996.[11][8]

A reviewer in Nintendo Power described it as a fun two-player game and noted that it benefited from quality enhancements when played on the Super Game Boy.[11] They said it lacked challenge in tournament mode and the in-game text was "laughable" and occasionally resembled a bad fortune cookie.[1][11] Reviewers in the Japanese magazine Famicom Tsūshin said the tone of the game made it feel like fan-fiction or a parody of the original series.[10]

Two reviewers in Famicom Tsūshin complimented the graphics of the game, saying it made it easy to see what moves were being used and that the character's subtle gestures and movements were reproduced impressively.[10]

Sandrie Souleiman of Mega Fun  found the controls proved to be very responsive and precise.[6] Souleiman concluded that what the developers managed to get out of the Game Boy hardware deserves recognition.[6] One reviewer in Famicom Tsūshin said that it just felt like an ordinary fighting game, while another said that it would be hard to take it as a serious competitive game due to the limitations of the Game Boy hardware.[10]

In his book The Game Boy Encyclopedia, Chris Scullion said that "as far as Game Boy fighting games go, it's competent enough." [8] He also added that the game lacked gameplay elements of the original game that were original to the genre, such as the side-step ability.[8]

See also

Notes

  1. ^ Japanese: 熱闘闘神伝, Hepburn: Nettō Den
  2. ^ 熱闘シリーズ; lit.'Hot Fight series'

References

  1. ^ a b c d Tilden 1996b, p. 90.
  2. ^ Nintendo 1996, pp. 4–5.
  3. ^ Nintendo 1996, pp. 5–6.
  4. ^ Nintendo 1996, p. 7.
  5. ^ Tilden 1996a, p. 90.
  6. ^ a b c d e f g Souleiman 1996, p. 80.
  7. ^ Nintendo 1996, p. 2.
  8. ^ a b c d e f Scullion 2024, p. 24.
  9. ^ Tamsoft.
  10. ^ a b c d e f Jian et al. 1996, p. 37.
  11. ^ a b c Tilden 1996a, p. 94.

Sources

  • Battle Arena Toshinden: Instruction Booklet. Nintendo of America. 1996. DMG-ATDE-USA.
  • "沿革" [History]. Tamsoft Corporation. Archived from the original on June 3, 2015. Retrieved March 18, 2026. プレイステーション、セガサターンでの3次元表現に魅力を感じ、コンシューマソフト開発に着手 GB「熱闘サムライスピリッツ」開発(6月発売)
  • Jian, Honda; Pinnu, Mizu; Nagano, Isabella; Ranbu, Yoshida (March 29, 1996). "New Game Cross Review Part 2". Famitsu (in Japanese). No. 380. ASCII Corporation.
  • Scullion, Chris (2024). The Game Boy Encyclopedia. White Owl. ISBN 978 1 39909 677 5.
  • Souleiman, Sandrie (June 1996). "Toshinden". Mega Fun (in German). CT Computec Verlag. ISSN 0946-6282.
  • Tilden, Gail, ed. (November 1996). "Now Playing". Nintendo Power. Vol. 90. Redmond, Washington: Nintendo of America.
  • Tilden, Gail, ed. (November 1996). "Battle Arena Toshinden". Nintendo Power. Vol. 90. Redmond, Washington: Nintendo of America.