64 Ōzumō
| 64 Ōzumō | |
|---|---|
| Developer | Bottom Up |
| Publisher | Bottom Up |
| Producer | Shigeru Okamoto |
| Programmers |
|
| Composers |
|
| Platform | Nintendo 64 |
| Release | |
| Genres | Sports, Fighting |
| Modes | Single-player, multiplayer |
64 Ōzumō[a] is a sumo wrestling simulation video game for the Nintendo 64 released in Japan on November 28, 1997. A sequel, 64 Ōzumō 2, was released on March 19, 1999.[2]
Gameplay
The gameplay simulates various aspects of a sumo wrestler's life, such as diets and training, and matches.
Reception
Ryan MacDonald of GameSpot gave the game a 3.9 out of 10, calling the graphics "mediocre at best" and the game likely to appeal only to "die-hard sumo fans."[3]
See also
Notes
References
- ^ "64 Ōzumō for Nintendo 64 (1997)". MobyGames. Archived from the original on 2023-02-16. Retrieved 2023-02-15.
- ^ "64大相撲2" [64 Ōzumō 2]. The 64Dream. No. 28. Mainichi Communications. January 1999. p. 139.
- ^ Mac Donald, Ryan (12 February 1998). "Sumo Battle (Import) Review". GameSpot. Archived from the original on November 10, 2018. Retrieved August 17, 2022.