64 Ōzumō

64 Ōzumō
DeveloperBottom Up
PublisherBottom Up
ProducerShigeru Okamoto
Programmers
  • Satoshi Yoshikawa
  • Masahiko Takahashi
  • Mitsuhiro Nishide
Composers
  • Minako Adachi
  • Takuya Yokota
PlatformNintendo 64
Release
GenresSports, Fighting
ModesSingle-player, multiplayer

64 Ōzumō[a] is a sumo wrestling simulation video game for the Nintendo 64 released in Japan on November 28, 1997. A sequel, 64 Ōzumō 2, was released on March 19, 1999.[2]


Gameplay

The gameplay simulates various aspects of a sumo wrestler's life, such as diets and training, and matches.

Reception

Ryan MacDonald of GameSpot gave the game a 3.9 out of 10, calling the graphics "mediocre at best" and the game likely to appeal only to "die-hard sumo fans."[3]

See also

Notes

  1. ^ Japanese: 64大相撲, Hepburn: Rokujūyon Ōzumō; lit.'64 Professional Sumo Wrestling'

References

  1. ^ "64 Ōzumō for Nintendo 64 (1997)". MobyGames. Archived from the original on 2023-02-16. Retrieved 2023-02-15.
  2. ^ "64大相撲2" [64 Ōzumō 2]. The 64Dream. No. 28. Mainichi Communications. January 1999. p. 139.
  3. ^ Mac Donald, Ryan (12 February 1998). "Sumo Battle (Import) Review". GameSpot. Archived from the original on November 10, 2018. Retrieved August 17, 2022.